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test flight WIP 07
   
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Tags: table
File Size
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6.937 MB
28 Mar, 2024 @ 2:14am
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test flight WIP 07

Description
Test Flight V0.7
WORK IN PROGRESS!
So far, this is the most complex table created with PinBuilder! You may have to lower your settings for a smooth experience.

Beware:
Some elements are not working as intended. Sometimes the opto switches doesn't trigger and the table ends up locked up.
Sometimes the ball goes crazy and shoots off the upper play field and the table "thinks" it still is in mission mode.
These bugs are engine related and can only be fixed by future game updates.

The table lacks some opportunities to make points outside of the main mission.

You are a pilot of a new space ship, to be tested in space. You have to activate the ship's systems and run the test course. And don't forget to activate the flight assistant - that thing can be helpful.

If you don't want to find out how the table works, read further.

The right lane activates a timed bonus. Each additional run through that lane scores you 100, 200 and finally 300 points. After some moments they get deactivated in reverse order, so be quick to get some points!

To activate the ship systems you have to clear upper left the drop targets twice. After clearing them once, the systems go standby (yellow insert flashes)and you can activate the flight assistant through the drop targets at the bottom of the play field. This activates a magnet that helps you with the first objective.
After clearing the drop targets the second time the systems go green and you are off to lift off. Just hit the right lane to the top of the table to ignite your engines!

The obstacles are pretty straight forward: just hit the ball, so it goes to the next play field.

When losing the ball through the hole, the flight assistant gets reset and the system goes to green-yellow state. Be careful, another failure and the systems shut down completely and you have to start over. You can get rid of the yellow state by just clearing the drop targets again.

Good luck, pilot!