Don't Starve Together

Don't Starve Together

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Wormwood Rework !
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1.274 MB
27 Mar @ 6:19am
2 Dec @ 6:57pm
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Wormwood Rework !

In 1 collection by 󰀰白令󰀰
Bering`s MOD / 白令的MOD
24 items
Description
Wormwood,The Lonesome


* This MOD reworks Wormwood like a reincarnation. Now he is no longer a problematic character with unrelated designs, but an outstanding and interesting character with various designs that are interlocking.

* The changes not only include comprehensive improvements to the main body and some new items, but also many modified and very comfortable little details. It is difficult to fully describe these things to you in just one introduction page.

* In addition, this MOD has the most perfect compatibility with UM and IA. It is recommended to open it together to get the best gaming experience ! !




Thanks to everyone who supports me








———————————【Wormwood himself related】———————————

* New self-healing mechanism
  • A core self-healing mechanism involving light energy, moon energy, seasons, own humidity, environmental humidity, environmental factors, own hunger, flowering level and many other factors can even allow Wormwood to restore the lost upper limit of blood volume. Due to this With the existence of the mechanism, you can choose not to waste your skill points on the official "photosynthesis" that can be called a fool.



The mechanism of self-healing points is relatively complicated and is not suitable to be placed on the MOD introduction page. If you want to know more about the revised mechanism, you can click on this link.
https://i.postimg.cc/Hx2kSvHj/new-2-Notepad-2024-3-27-17-43-58.png




* Major rework of the final flowering stage!
  • During the final blooming stage, food health regeneration is allowed to be converted into blooming value(The core setting of this revision means that the benefits of farming and mushroom flow to Wormwood are huge now, and can form a closed loop, instead of planting a bunch of blood-returning crops that are almost useless to Wormwood in the original version. The place of martial arts)
  • Due to the excessive blooming of the flowers, any head equipment other than alterhat cannot be worn at this stage.
  • Five flowers will grow in the inventory that cannot be removed.The freshness of these five flowers reflects the remaining flowering time of Wormwood
  • It has high quality of life and combat performance when it blooms. If the self-healing settlement is triggered, it can also provide BUFF to surrounding teammates.
  • Removed the setting that the conversation with crops must be in the flowering state. Now you can automatically talk to crops at any stage, but the scope of communication will increase as the flowering level increases.
  • When it is in the final flowering stage and is not in spring, it will heal itself, and the corresponding flowering value will be consumed when losing blood.





Regarding the final flowering stage, if you want to know more about the mechanism of this revision, you can click on this link
https://i.postimg.cc/rw6wSVnF/new-4-Notepad-2024-3-27-19-36-08.png




* Changes to other details of the body
  • Farmworker skill points now speed up all gathering actions, not just farm crops
  • When communicating with farm crops, reduce their own stress value by 1 point and increase their growth speed for about 2 minutes.(I believe that veteran farmers should understand the value of this article.)
  • Right-click the giant crop to summon vines to destroy the giant crop and get an extra fruit.
  • No need for breeding, Wormwood can now directly right-click on the seeds on the ground to identify them.
  • You can right-click on crops such as withered grass branches to exchange them for normal growth instead of fertilizing.
  • When you are empty-handed, you can dig directly into something that a shovel can dig.
  • The upper limit of sanity is reduced to 120, the upper limit of blood volume and satiety when not blooming is 100/120, and when blooming it is 150/200
  • The ability to make plants no longer needs to rely on the idiot skill tree, and new recipes for kelp, bananas, and sea anemones have been added.







* Shortcoming
  • As a loner, Wormwood cannot befriend any neutral creatures.
  • The act of destroying plants will result in the loss of more sanity, and sanity can no longer be created out of nothing (the setting I hate most in the original version is completely opposite to his character design)
  • Due to the special mechanism in this revised version, Wormwood's food consumption will be several times that of the original version (of course, this is not a pressure under Wormwood's powerful production capacity)
  • When blooming, you will naturally lose 5 grids and cannot wear head equipment. This may cause some trouble and require you to make some operations when necessary.
  • Since the current flowering state loses health, it will also lose a certain flowering value and consume a lot of money. It will affect some character combination operations in the original version. It needs to be considered to maximize strengths and avoid weaknesses.
  • Flames and high temperatures are always the natural enemies of plants. No matter what the situation, please always pay attention to whether you are at risk of overheating or being ignited.






———————————【Brand new items!】———————————


* Living Treehole
  • A dreamy grain storage tree hole that can perfectly hold all your dreams about a good harvest.
  • Can store non-meat, non-roasted, non-cooked food, Leigon's three swords and neverfade, all fertilizer items and Wormwood items
  • When Wormwood is in the blooming state and triggers self-healing, it links all storage vaults within 30 range to make the items inside it fresh or repair for a longer period of time. The specific degree of freshness and repair amount depend on the current self-healing point.
  • It has a compensation mechanism that will periodically convert the rotten food inside into compost, with a small probability of being converted into a secret growth brew for new items! So don’t worry about the food being wasted if you leave for too long. The rotten food will become a new harvest in front of you (of course your teammates may not think so)
  • No rat points will be calculated, even if there is stale food inside
  • Not fireproof





* Thorn Vine Whip





* Please click this link to view the introduction of the other five new items.
https://i.postimg.cc/3xV6F014/5.png




———————————【Changes to original related items】———————————
* Please click this link to view the changes to the original related items.
https://i.postimg.cc/MpcDYW9v/6.png




——Finally, the skill tree is recommended

148 Comments
吉良吉影 28 Nov @ 6:53am 
占用五个物品格子和ban头部装备换取开花状态的代价未免太大了
柿子沛 20 Nov @ 6:31am 
最爱的人物,你做的非常有趣!
小丑肖 10 Nov @ 8:14pm 
一起报错的还有黑化排队论,但是去掉排队论还是会崩溃,去掉这个mod才好
小丑肖 10 Nov @ 8:12pm 
错误发生在游戏本体,可能是游戏自身漏洞,也可能是某
个mod存在非法调用行为。
#lstring "scripts/componentactions.lua":2656: attempt to
index a nil value
#LUA ERROR stack traceback:
@scripts/entityscript.lua:655 in (method)
RemoveComponent(Lua)<642-657>
self (valid:true)=
modactioncomponents = table: 00000000885B9FA0
inlimbo = false
AnimState = AnimState (000000001D80DD80)
GetBasicDisplavName = function -
./mods/workshop-2467694029/modmain.lua:290
Light = Light (000000001D80E6B0)
󰀰白令󰀰  [author] 10 Nov @ 5:08pm 
@小丑肖 把报错复制到评论里,我看看
小丑肖 9 Nov @ 8:57pm 
为什么加了这个模组之后,联机客机会崩溃(主机没事),而错误追踪显示的是游戏本体出的问题。(在去掉且只去掉了这个模组之后就能正常运行了)
󰀰白令󰀰  [author] 8 Nov @ 5:22pm 
@沐生 月守II的攻击恢复开花效果对防御状态的生物不生效
沐生 8 Nov @ 3:31am 
冬天开花,用棱镜带刺蔷薇打蜗牛,没收到攻击情况下,开花值迅速下降,不是应该上升吗?(点了月亮守卫Ⅱ)
叫神么恁 6 Nov @ 10:26am 
非常喜欢大佬的这个mod,请问能否添加一个原版狗牙陷阱和荆棘陷阱的改动开关选项?我加入了狗牙陷阱调整耐久的mod,因为觉得经常补充陷阱很麻烦而且我没使用排队论补充时对齐很痛苦,感谢
󰀰白令󰀰  [author] 5 Nov @ 9:14pm 
2024/11/6

* 修复荆棘茄甲实际仍需要技能点解锁的问题

* 移除沃姆伍德不留骨架的设定

* 移除沃姆伍德空手挖掘的能力

* 生长秘酿不再可以直接为水中木施肥和修补船漏洞,取而代之的是新增1无花果2生长秘酿的树果酱制作配方
树果酱现在也可以为成熟的水中木施肥使其概率生长出新的苔藓藤条(树果酱30%/生长秘酿15%)

* 新增一个棱镜联动,当沃姆伍德处于最终开花阶段并触发自愈分结算时,会为周围的一个子圭奇型岩(需要这个子圭奇型岩至少有1光耀或1生命)输送生命能量

* 优化了孢子炸弹的爆炸效果和飞出时的动画

* 臭水桶的配方改为3冰1便便桶

* 种子袋改动现在是可配置的了