RimWorld

RimWorld

80 ratings
MIM - WH40k Psycast
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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24.452 MB
26 Mar, 2024 @ 5:30am
8 Aug @ 9:11am
58 Change Notes ( view )
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MIM - WH40k Psycast

In 3 collections by emitbreaker
MIM WH40k Mod Collection
47 items
MIM WH40k Mod Collection - Lite version
20 items
MIM WH40k Mod Collection 1.6 Migration Completed
38 items
Description
Some abilities need to be completely rebuilt for CE, but since I don't play CE very actively, I can't assure by when could I deliver it to you.

Core library for MIM related psycasts.

All rights of Vanilla Psycast Expanded and its related code / artworks reserved to erdelf, Oskar Potocki, legodude17, Taranchuk, xrushha, Sarg Bjornson, Sir Van, Reann Shepard, a.k.a. Vanilla Expanded team. (CC BY-NC-ND 4.0)[creativecommons.org]

This is a sub mod for MIM WH40k Factions mod set for Psycast-related abilities.

This mod includes vanilla (and a bit modified) psycast as well as compatibility patch for legendary Vanilla Psycast Expanded.

The mod doesn't have hard dependency with VPE, but if you enables the mod, this mod will remove vanilla based psycast and ingest VPE based psycasts with its own path. There are, however, some discrepancy between vanilla based and VPE based, because VPE's license doesn't allow me to change any of their code-base; so some functions, like burst shot of explosion or hazardous psycast which randomly attack the caster instead of enemy target, will not be reproduced on VPE's end.

Also, there may some lore conflict with Phonicmas' psycast mod; I tried to comply with latest 10ed codex which has bunch of changes in terms of Psychic powers, so I think both translations have no problem.

Lastly, artworks come from generative AI of Playground[playground.com]. I asked him to give me a card for Thousand Sons psycast for Rimworld and it was his answer.

VPE - Background




VPE - Background Alternative




To Dos
3. Slaanesh Psycasts / Psycast path
6. Grey Knights Psycasts / Psycast path
8. Orks???????

Buy me a coffee if you wish[buymeacoffee.com]
84 Comments
Mute 31 Aug @ 7:02am 
Thanks for the mod, i'm enjoying it though I have a question. How long is Nurgles Rot supposed to last? I have a pawn who is Deathless and i'm pretty sure the rot is keeping her in a regenerative coma since it won't kill her. Is there any way to get rid of it?
emitbreaker  [author] 26 Jul @ 1:50pm 
@Shinobi Thanks for the heads-up. Will fix them by next update - seems like some of the sounds has been changed at 1.6...
Shinobi 26 Jul @ 12:50pm 
https://gist.github.com/HugsLibRecordKeeper/b911a559620e07e82be5b2845c1bb6d3

Smite is throwing a PlayOneShot with null SoundDef

other than that the ability works, thanks for the mods
emitbreaker  [author] 11 Jul @ 7:12am 
@Bloodyfist It's fine the main issue has been fixed - only minor bullet issues.
Bloodyfist 11 Jul @ 6:16am 
Sorry i do not know how to look at or post logs.
Bloodyfist 11 Jul @ 6:15am 
Thank you
emitbreaker  [author] 11 Jul @ 5:35am 
@Bloodyfist Fixed. Update this mod. Some Framework.... I don't know why but some of their bullet function not works as it used to be, so I need deep dive for them.

However, currently I have to focus on the migration of my other mods, so the fix may takes time.
emitbreaker  [author] 11 Jul @ 5:15am 
@Bloodyfist Okay, now I'm puzzled. In 1.6 at my local environment, things work without issue. I've short-cut by using development mod to give my pawns few points, but after that, I can properly leveling all the psypath. Do you have any sort of error / warning log?
emitbreaker  [author] 11 Jul @ 5:02am 
@Bloodyfist Yeah it's pretty much odd and happening in 1.5 as well, but I can't see any error message. Perhaps they've changed something without proper error debugging for rest of us. Will check it but it may takes time.
Bloodyfist 11 Jul @ 4:59am 
Sorry 1.6. Used to the others that had to be changed for only 1.6.