Victoria 3

Victoria 3

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Hail, Columbia! - United States Flavor Pack
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24 Mar, 2024 @ 4:30pm
28 Oct @ 9:30pm
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Hail, Columbia! - United States Flavor Pack

In 1 collection by CaelReader
CaelReader's Mods
11 items
Description

for Victoria 3 1.11.*

Hail, Columbia! is a DLC-Sized Flavor Pack for the United States, including overhauled and expanded journal entries, interest groups, and characters, as well as tons of new events unique to the USA and North America.

Requires the Community Mod Framework. Load this mod after (below) the CMF in your load order.


  • Overhauled map of Native North America, including many more indigenous nations than vanilla, as well as new state traits. Claims are assigned appropriately to prevent weird colonization. The American west will take much longer to be fully colonized by the United States than in vanilla.
  • Overhauled Indian Removal and Indian Wars content, with custom Journal Entries, expanded events, and new characters extending Indian history up to the 1900s: Seminole Wars, Oregon Trail, Red Cloud's War, the Ghost Dance, the Sequoyah Constitution.
  • Overhauled Slavery Debate JE, including the full historical lead-up to the civil war: Missouri Compromise, Wilmot Proviso, Compromise of 1850, Kansas-Nebraska Act, Bleeding Kansas, and the Dred Scott decision. The civil war can be triggered at different times or be split along different borders based on the results.
  • Overhauled Reconstruction content with new events and several final outcomes. Station federal troops in the south to enforce equality for the Freedmen, or make a deal with the devil and give the Redeemers free reign to impose Jim Crow.
  • Post-Reconstruction backlash and Afro-American content including the rise of the Neo-Confederate Movement, the Great Migration, Red Summer, the Harlem Renaissance, and additional alt-historical repercussions of a successful Radical Reconstruction.
  • Gilded Age JE showing the rise of corruption and Trusts in the United States, followed by the Progressive Era of reform and new ideologies.
  • New long-term JE for the US tracking the influence of Manifest Destiny. You can choose to avoid expansion and entanglements, stick to the historical borders, or promote Manifest Destiny to new heights and incorporate the entire continent into your great republic.
  • Mormon content, including the exodus to Deseret and the Utah War.
  • New flavor events for the US, including the Seneca Falls Convention, the Great Chicago Fire, and the American Hippo Bill, as well as various american natural disasters like wildfires and tornadoes. The mod includes over 200 new events in total.
  • Overhauled Ideologies and Traits for American IGs, including new alternate IG Traits unlocked during a playthrough.
  • Historical agitators, commanders, and politicians for America, including every historical president from Martin Van Buren to FDR.
  • New flavored companies for the USA including DuPont, Sears, and Coca-Cola, along with some new Prestige Goods and Executives.
  • Tweaks to the american political system, including a Term Limit for presidents, dynamic party names, and Constitutional precedents.


  • More Social & Political Movements (Third Great Awakening, Social Gospel)
  • More Economic & Labor Events (Coal Wars, Roaring 20s, Panics)
  • More Foreign Policy Events (Great White Fleet, Panama Rebellion)
  • Alternate History Content (CSA Victory, FSA, United Syndicates, Turtle Island)


Currently includes English, Korean, and German localizations. English text will be displayed for other languages. Feel free to create translations and upload them as seperate mods or send them my way.
Chinese localization available here.
Spanish localization available here.
Russian localization available here.

Check out the full list of Vanilla Overrides in the discussion section.
  • Requires the Community Mod Framework. Load this mod after the CMF in your load order.
  • Compatible with Australia & New Zealand Flavor Pack via the CMF.
  • Compatible with Greece, Byzantium, & the Balkans Flavor Pack via the CMF.
  • Compatible with Morgenrote.
  • Compatible with VTM. Load this mod after that mod.
  • Compatible with ECCHI Redux. Load this mod after that mod.
  • Probably incompatible with any mod that changes the US or the state structure of North America.
  • Incompatible with BPM.
  • Incompatible with Gilded Age, Victorian Century, and other large flavor mods (duplicate events & characters)
  • Compatible with VFM via compatibility patch.


  • Incorporates US Civil War Fixed by Ferrous
  • Incorporates some fixes from VTM by Doodlez and OPB
  • Incorporates and updates American characters from ECCHI by rinbro
  • Incorporates American characters from Historical Generals and Admirals by mæsk
  • Incorporates some features from Norton's Flavor Mod by calvinsoul
  • Incorporates some American state traits from State Traits Expanded by snekchelly
  • Incorporates Character DNA by Lord R
  • Incorporates map data by Meriador
  • Incorporates Native American population data by Argendauss
  • Korean localization courtesy of 케말 파샤
  • German translation courtesy of KushGene

Thanks to the people of the Victoria 3 Mod Co-Op[discord.gg] for being very helpful in general. Check out the #hail-columbia channel!

Like the mod? Support my work by buying me a coffee![ko-fi.com]
Popular Discussions View All (7)
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26 Sep @ 12:43am
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CaelReader
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25 Oct @ 6:25pm
Feedback and suggestions
MyNameIsChaz
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9 Aug @ 2:08pm
Treaty of Guadalupe
tacovirus
943 Comments
CaelReader  [author] 27 Oct @ 8:46am 
@Hamarhofud Only once the USA is content complete
Hamarhofud 26 Oct @ 7:06pm 
When can we expect to get CSA victory flavor content?
trupizza 26 Oct @ 6:17am 
@CaelReader that is what I figured. I will just add my own modifiers/AI strategies myself lol.

Also another item regarding the Civil War. Sometimes the pro-slavery secession movement wont take its historical CSA states which is fine. However the Reconstruction event that happens when the ACW JE is completed automatically sets all states in the Dixie strategic region as unincorporated and reincorporates all border states. This could screw you over if a state like Texas or Virginia never secedes: it still gets set to unincorporated and you have to reincorporate it again for no reason.

The way I fixed this is changing the ACW start event to create a no-effect modifier “Seceded State” and apply to every single CSA state. Then when the USA wins, the JE victory event sets every state with that modifier to unincorporated, removes the modifier, and adds the Unreconstructed State modifier. Dynamic readmission.
NuclearDystopia 26 Oct @ 12:55am 
i stayed up way too late playing this mod and was tired all day at work. it was worth it. amazing mod, thank you!
CaelReader  [author] 25 Oct @ 10:34pm 
@trupizza the core game mechanics just have no way to make it viable without obscene buffs like what the Seminole get, other than that theres not much to be done when the game lets you drop 30 battalions into the Great Plains at will
trupizza 25 Oct @ 8:26pm 
I think it may be worth finding some way to strengthen the largest native tribal armies like the Great Sioux Nation and Comancheria. I know they get the native warbands modifier which boosts their defense, but that doesn't help much when their armies are 1 battalion of irregular infantry. Maybe they could start with more barracks, or an AI strategy that prioritizes building them. Just something to make the tribes a little more formidable, so that signing the peace treaties with them in the Indian Wars JE is actually worth it. Every time I've played USA I've found no reason to even bother with being diplomatic toward the Indians because I can flatten them in 3 seconds in a war.

But if they had larger armies and a higher kill rate, and maybe some other effects to my country overall, it would at least make diplomacy a viable alternative to outright obliteration.
Human Marine 23 Oct @ 2:46pm 
This adds some companies for the US right? I think there's some overlap with the More Unique Companies mod, I've seen two Coca-Cola, DuPont and Singer.

There's no conflicts as far as i can tell, no real problems, but it's weird seeing two. I don't know if there's anything to be done about it but thought I'd bring it up at least.
BeheadThoseWhoInsultKane 23 Oct @ 7:47am 
IMO you can't model opening japan without excessive and overbearing scripting in current game systems. It probably will be done as a part of japan immersion pack of sort.
CaelReader  [author] 19 Oct @ 1:38pm 
current GBR AI seems to open up Japan in the 50s every game anyway
CaelReader  [author] 19 Oct @ 1:37pm 
@Calvin "Freckle" McMurray not at the moment