Slay the Spire

Slay the Spire

141 ratings
Hifuu Club: Renko & Merry
13
3
2
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
111.804 MB
23 Mar, 2024 @ 11:37am
15 May @ 8:54am
62 Change Notes ( view )

Subscribe to download
Hifuu Club: Renko & Merry

Description
In a boundary that no detector could detect, Renko and Merry discovered the entrance to the Spire, thus began a long climb with a mysterious Arcana deck found in unknown space.

Usami Renko and Maribel Hearn from Touhou project appear in the Spire. On the long journey, will they advance and retreat jointly, drowning the enemy in a stormy attack with astonishing tacit understanding, or "same bed, different dreams", each doing their own things and reaching the finish in their own ways?

New Contents:

Arcana system with 22 Arcana cards, from The Fool to The World.

79 cards

15 relics

4 potions

5 events

4 Bosses in The Ending. Fight with them Shadow, Yukari, Reimu and Nyx to find the truth about your future.

Mechanism Introduction:

Arcana : Merry got a mysterious Arcana deck when sleepwalking in Gensokyo. It seems that what she saw and heard during the journey let her draw strength from the deck. Arcana cards are special cards that automatically take effect whenever in deck, and upgrade if certain condition is satisfied. Try satisfying the conditions and gain various passive effects.

Shuffle Time : A kind of reward that may appear after a combat, may include Heal, Gold, Arcana upgrade or extra Card. Beat Elite, Boss or end a combat in a special way will ensure Shuffle Time. A fast battle has higher Shuffle Time probability.

Dynamis : Play alternating violet Renko cards and gold Merry cards to stack Dynamis. Dynamis will increase damage deal and block gain and let them launch an All-In Attack . Playing a wooden neutral card will clear Dynamis, but may also bring significant benefits.

Balance : Renko and Merry have been carefully maintaining their balance with each other. If you only take cards belonging to one of them, the balance will be disrupted and it will be difficult for them to cooperate. However, keeping distance may also be good for both of them. Asymmetry is the absolute value of the difference between the number of cards belong to Renko and to Merry in master deck, and if the balance is maintained well enough, the cost requirements for some neutral cards will decrease.

Recoil : If the two are no longer able to maintain balance with each other, going their own way is the only way to allow them to unleash their full potential. Some character cards have a recoil mechanism, which will trigger additional effect when the asymmetry is large enough, but it can also make the character unable to take action for a period of time.

Gadget : Renko can deploy various Gadgets in combat, and operate these Gadgets every turn to prevent/deal damage, draw cards, gain energy...

Update Plan:

Balance adjustment

New events

New sound effect

Recent Update:

v1.8: Modified the upgrade requirement for the Arcana cards, avoiding too long combats.

v1.7: Mechanism of the entire Gadget cards has been reworked. You need to deploy Gadgets in combat and select deployed Gadgets to perform operation at the start of turn.

v1.6: Mod config, which enables you to shift the initial Arcana cards upgrades.

v1.5: An extremely difficult hidden boss Nyx , whose appearance condition is related to the upgrade situation of your Arcana deck. New events, potions and relics. Fixed many bugs and added many new bugs.

v1.4: new SFX, balance adjustment and new cards.

v1.3: A completely new Arcana system.

v1.2: New Boss in The Ending Yakumo Yukari and Reimu...?

Special Thanks:

Thanks @田所浩二 for designing cards Quickdraw Shot, Back to Back, Futurology and Prestissimo, helping with testing and giving advices to improve the mechanisms.

Thanks @SolarNougat for providing the English localization.

Other Comment:

Regarding the Shuffle Time: finish a battle within 1 turn for the first and second stage, 2 turns for the third stage will ensure a Shuffle Time. The probability is halved for every 1 turn exceeded. Finishing a combat without injury doubles the probability. The Wand card is ensured in every Shuffle Time.

How to fight Nyx : Before you enter The Ending, have your Arcana deck from 0 The Fool to XIII The Death fully upgraded and from XIV The Temperance to XXI The World upgraded at least once

The mod is under long term development, please tell me whatever you want it be like!

This mod support Simplified Chinese and English.

The card and relics' images will probably continue to be updated.

If there is a copyright issue, please contact me, and I will promptly delete the relevant content.

Have fun.
Popular Discussions View All (2)
31
19 Oct, 2024 @ 6:30am
Bug & Report
Hideyoshi1100100001
0
12 Aug, 2024 @ 1:20am
已知的mod冲突以及可能的处理方法
Hideyoshi1100100001
171 Comments
Hideyoshi1100100001  [author] 23 Aug @ 2:17am 
@瑪艾露貝莉 感谢反馈。隐藏boss个人不建议重复刷的,只是通一遍看看演出的话我觉得这个时长还是可以接受吧。关于卡面和音效, 一段时间 之后 可能 会做新的。下次更新的时候会把爆发改成圣枪。
瑪艾露貝莉 23 Aug @ 12:53am 
莲子大人梅莉大人又要花式速通尖塔了,小卡组无限和均卡大卡组都很爽 搭配幻想乡mod体验更佳(bushi)
终幕boss难度排名我认为是灵梦>紫>阴影,灵梦很考验长线起防,熟悉机制的话和紫差不多强度,紫强需境界牌(指被禁忌的膜壁单防),阴影是纯粹数值,不过99%的情况下都是被我们正牌秘封组数值碾压:Kanakosama:感觉终幕boss让人难受的点就是太能拖了,无伤速刷也得要3min起步
现在最期待的是卡面更新QAQ,有些卡面看着实在是太违和了,也期待更多年代记boss和新的事件
另外感觉爆发这卡的音效怪怪的,梅莉你爆发就爆发为什么要尖啸啊( 改改特效的话再改名成梦违圣枪什么的,感觉会更合理?:AyaAya:
momo 18 Jul @ 7:04am 
和丰川祥子mod一起开会闪退
星的微茫 11 Jun @ 8:28am 
又仔细玩了几遍,梅莉的有限探索是神卡,能拿的情况就拿()目前阴影、灵梦、紫都A20通关过了,很不错
星的微茫 10 Jun @ 11:53pm 
灵梦太难打了,反而是紫妈看着简单不少()
雾雨天的咲夜 30 May @ 7:57am 
靠翻找打了好多唐氏无限,翻找是莲子最强牌无疑了(
不想开花的西行妖 28 May @ 3:40am 
我了个倪克斯,那我缺的牢理和哈姆子谁给我补啊?
LakeWind 17 May @ 10:07pm 
年代记遗老说是(
新道具卡强度确实比以前高不少,点名火箭拳,5连击血虐下两层。
加上阿特那的全局BUFF机制,可以说是比较轮椅了。
但是相对于其他的轮椅,秘封的强度更体现在机制上。
非常有趣,期待更多剧情文本和boss(比如说可以试试复刻年代记的boss在下三层,或者安排森罗剩下三神将)。
小宅包 15 May @ 7:52am 
Very good mod, make my lightning channeling. Love from colleague.
Neru 6 May @ 1:45am 
I really, really love the mod. Thank you for your efforts!