Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Project Persistent EVERYTHING - Vanilla Edition
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Tags: Mod
File Size
Posted
Updated
59.174 KB
22 Mar, 2024 @ 4:01pm
24 Mar, 2024 @ 12:42am
6 Change Notes ( view )

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Project Persistent EVERYTHING - Vanilla Edition

Description
This mod makes (almost) everything stay, yes, including the blood!

Features:
Blood stays*
Bodies stay
Wrecks stay
Artillery and field gun shell casings stay
(Some) debris stay*
Weapons Stay

*Current Issues:
Blood pools do not spread as fast. Not really a big problem and you could say more realistic. As the battle goes on you'll notice larger puddles beneath older dead enemies which you could actually use to tell where a recent offensive might has taken place based on the progress of the blood pool.

Blood splatter might stop working in SP if you have certain mods enabled. I've tested this completely vanilla and seems to work fine.

Not all debris stays. I noticed the chunks from trees and sandbags don't stay very long. I MIGHT look into this and see if I can change that but its honestly not that big of a deal.
If you play long enough sessions, the engine will hit it's limit and various effects will stop working (explosions, craters, etc.). To fix to this just save and reload. If somehow you are playing a long enough conquest or MP game idk what to tell you but that's crazy

If you save and reload while playing in single player, all the blood will be gone. I presume this is because they are particles and not standard entities. Sorry :/ but obviously not an issue if you are playing MP or conquest

Compatibility:
Should work with anything that doesn't touch entity and fx manager and the Blood FX files. If you encounter issues try loading this last
Compatible with valour and BM mod for valour


Anyway that's it.

Enjoy! YAHAHAHHH THE BLOOD STAYS IT ACTUALLY STAYSSSSS

Want MORE BLOOD? Want LESS FRAMES?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3196729443

Casings+ version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3198551317
91 Comments
slimy slimy, grimy grimy  [author] 28 Nov, 2024 @ 10:34pm 
Yah sorry man. I don't really play the game that much I just check to make sure the mod works in vanilla.
Vail 28 Nov, 2024 @ 5:25pm 
Thanks for the prompt reply, I only tested it in skirmish I'll keep testing
slimy slimy, grimy grimy  [author] 28 Nov, 2024 @ 4:27pm 
it prolly does not. You could try loading this last but I've never used MACE so I wouldn't know
Vail 28 Nov, 2024 @ 3:39pm 
Great mod ! Does ti work with MACE O.O I have it activated and feel they stuff still disappear
slimy slimy, grimy grimy  [author] 31 Oct, 2024 @ 12:00pm 
I have indicated I speak nothing but English. Don't comment in another language expecting me to understand it. Regardless, the mod doesn't need to be updated I've already checked. Make sure your mod is not conflicting with other mods and ensure this mod loads last
vagga97 31 Oct, 2024 @ 11:05am 
обнови,пожалуйста
Zelot2256 28 Oct, 2024 @ 9:57pm 
thank you that worked. only works for germany and america oddly russia crashes the game.
slimy slimy, grimy grimy  [author] 28 Oct, 2024 @ 12:33pm 
I don't really actively develop this mod. I'm only here to make sure it still works, I don't even have the game installed anymore. But if you can tell whether mace touches the FXmanager then my best recommendation would be to just load this mod after that one
slimy slimy, grimy grimy  [author] 28 Oct, 2024 @ 12:03pm 
You could try loading this after mace. Does mace add new fx or touch the fx manager?
Zelot2256 28 Oct, 2024 @ 2:14am 
do you think its possible to make a compatibility patch for mace?