Stationeers

Stationeers

42 ratings
Creative Freedom [BepinexMods]
2
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
1.692 MB
20 Mar, 2024 @ 1:34pm
23 Sep @ 12:16pm
10 Change Notes ( view )

Subscribe to download
Creative Freedom [BepinexMods]

In 1 collection by Kastuk
Creative suit
31 items
Description
Pack of limits breaking patches to make constructing less restrictive and add more features to Creative Mode.

Features, available in survival
- skip collision checks for structures, so you can overlap things and place cables under devices and circuits. Added keys in Controls settings to unlock limits (hold X by default).
- unlocked rotation limits (disabled by default. as for now it have problem with smart rotation by C, still useful with manual rotation).
- raised jetpack effective height (configurable).
- changeable mine drilling speed (in config file) - modifier for vanilla value now.
- rename cardboard boxes (no need, it's in vanilla).
- change Dial value by Labeller (already in vanilla).
- label door sides separatedly (by using special symbol in name, can change in config, @ by default).
- experimental. Add old torpedo rack into Furniture kit and unlock slot types. Can fit any item inside, but only tanks have adjusted positions.

Creative Only:
- spawn menu set to constant scale mode (to fix tiny menu size on wide screen).
- spawn completed structures (last build stage).
- endless jetpack without fumes (no need propellant).
- speedup jetpack by Shift (like in FuelJetpack mod).
- endless terrain manipulator, which can place dirt anywhere.
- Incompleted. Option to place ore and geysers (put ore or tank into tool). Mineables will appear after saveload, geysers is useless for now.(disabled due to privatized PaintVoxel method, can't break in yet).
- clean built-in nightvision by N for any race.
- long burning flares and chemlights.
- bigger range of zoom by FieldOfView keys, can look close at celestal bodies and far structures.
- rename any thing by Labeller (walls and characters too).
- unlock hidden items for spawn menu, like Security Camera and other disabled stuff (also show their info in Stationpedia). Turn on in config to use.
- can switch indestructible state of targeted things with AuthoringTool while hold a key (B by default).

Config file to modify parameters or switch features will appear there: Stationeers/BepInEx/config/CreativeFreedom.cfg

Installation.
Install BepInEx and the StationeersMods plugin: https://github.com/StationeersLaunchPad/StationeersLaunchPad

Problems:
Cannot collide frame-full structures like claddings and frames, it can be placed after warning, but one of collided things will disappear after save-load.
Unlocked rotations not let rotate by smart rotation C key. Can use with manual rotation keys.
Unfinished terrain manipulator. It can place ore and geysers (put ore or tank inside), but they'll appear after save-load.
Some limits not fully unlocked for wall mount constructions.

[discord.gg]
Popular Discussions View All (1)
1
10 Jan @ 2:33pm
possibility of configuration
Pch91
72 Comments
IAmTheRealBeef 27 Sep @ 12:17pm 
Literally my favorite and truly the only must-have mod in this game for me. Amazing work, especially keeping it updated over so many years!
Kastuk  [author] 23 Sep @ 12:17pm 
Updated. Jetpack, TerrainManipulator and keys works fine.
Kastuk  [author] 21 Sep @ 8:02pm 
As CF is so broken now, can use light alternative, LessRestrictedBuilding https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3561278643
fnorse 21 Sep @ 3:55am 
yes I have checked but can't get it to work
Kastuk  [author] 21 Sep @ 12:50am 
Is button are set right in Controls?
fnorse 20 Sep @ 5:06pm 
Mod Works But Pressing or Holding x does nothing
Kastuk  [author] 10 Sep @ 1:42am 
More smooth variant of disabled restrictions without problem of nonconditional connections and my excessfull mess of additional features is LessRestrictedBuilding mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3561278643
LiveWithRusty 27 Aug @ 10:14pm 
yeah not sure i will have to look at that
Kastuk  [author] 27 Aug @ 12:28pm 
Did you add valves onto existing pipe with disabled collision?
LiveWithRusty 26 Aug @ 6:52pm 
So not sure if I’m doing something wrong, which it probably is the case……

For whatever reason, I cannot get gas valves to work when I put them in my pipe network open or close, they still allow gas to pass through