Don't Starve

Don't Starve

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Cline's Clock UI
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19 Mar, 2024 @ 11:12am
13 Oct @ 3:20am
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Cline's Clock UI

Description
This mod intends to add new Clock Rims with animations for The Caves, The Ruins, The Volcano and the Various interiors of Hamlet. Most rims behave similarly to the Cave Clock from DST. The mod also implements a number of fixes from DST and a few tweaks as well.

Additions
  • Added the DST Cave Clock for Caves and Cave Clefts. A Thulecite Clock for the Ruins. An Obsidian Clock for the Volcano. A Wooden Clock for Pig Shops and Player Homes. A Stone Clock for Pig Ruins. And a Sandy Clock for Mant Hills.

  • Most Clocks react to surface lights, similar to the DST Cave Clock. If the player stands inside a light source coming from the surface, the Clock will turn on, otherwise it will turn off.

  • The Thulecite Clock shows the Nightmare Cycle. It turns on if the player holds a Thulecite medallion and does not react to light.

  • Added an option that adds the DST Moon Cycle and changes the Moon UI in such a way to be identical to DST. See Configuration Options.

  • Added an option that changes the Nightmare Cycle in a way to be more visually appealing on the Clock, minimal changes overall. See Configuration Options.

  • Added an option that changes when the Moon UI shows itself. Option taken from Combined Status. See Configuration Options and Compatibility.
Changes
  • Similar to Vanilla and DST, when hovering over the Clock, the text will change instantly instead of doing an animation.

  • The Moon UI does not react to the cursor anymore.

  • The Moon UI will not glow if it's a New Moon and will glow brighter if it's a Full Moon.

  • During the Aporkalypse, the Moon UI will make use of all Moon Phases instead of only the Full Moon.
Fixes
  • Transition animations will tend to be more fluid.

  • Fixed "Sunny" animation playing during Dusk or at Night. When loading in, during Dusk or Night or just sometimes when the game transitions from Day to Dusk.

  • Fixed not being able to hover over the Clock during Dusk.

  • Fixed Clock Hover Text not updating correctly when a new Day begins.
Known Issues
  • World Customization: If a Day Phase was removed, the Clock transition animations will not play fluidly. Small Issue.

  • Hamlet: If the mod is enabled after the generation of the Hamlet world, The Pig Queen Palace will have some light spots that will be considered "surface lights" and that will always be on, this messes with the clock closing and opening logic. Small Issue.

  • Moon UI: It does not react to clicks in any way. It should only not focus the Clock UI when hovering on it but it shouldn't let clicks pass through it.
Configuration Options

Setting
Description
Hover Text
What text to display when the cursor hovers over the Clock UI. It has 4 options:
  • Current World: Displays the current world you're in, as well as it's number. Vanilla behaviour.
  • Current Season: Displays the current season you're in.
  • Days Survived: Displays the number of days you've survived, this value is also seen in the menu. similar to DST behaviour.
  • Days until next Season: Displays the number of days left until the next season starts.
Moon Cycle
Whether or not to use the DST Moon Cycle or the Vanilla one.
The DST Moon Cycle adds Waning and Waxing Phases and also Flips the Moon. The DST Moon Cycle has Full Moons and New Moons that last for only one Night, compared to two Nights in Vanilla.
Nightmare Cycle
Whether or not to use a Modified Nightmare Cycle or the Vanilla one.
The Modified Cycle was made with the intention to make the Ruins Clock UI look better, the one in the photo.
Instead of the Cycle having 40 segments with 15 seconds each, it has only 16 segments with 45 seconds each. As a consequence, this makes the Cycle longer by 2 minutes and Phases' duration will have to be multiples of 45 seconds instead of 15, making the Dawn Phase notably longer.
Show Moon
Setting taken from Combined Status.
You can chose between showing the Moon UI only during Night, Default behaviour, during Dusk and Night or at all times.

Other
Many thanks to Rezecib for his Combined Status mod, many functions that deal with the Moon UI as well as the assets have been taken from his mod.

My mod is compatible with Combined Status for the most part. Some compromises have been made for both mods to work:
  • Season Clock: The textures are not applied to the Season Clock. Will change if enough demand.
  • Cave Clock UI: This setting has been made obsolete.
  • Show Moon: This setting has been ported over. I recommend setting to "Night Only" to avoid any visual glitches.
  • Flip Moon: This setting has been implemented by default in the DST Moon Cycle setting.
  • Moon Waxing: This setting has been implemented by default in the DST Moon Cycle setting.

My Other Mods
Crafting Menu
Utilities
Popular Discussions View All (3)
0
1 Aug, 2024 @ 4:42am
PINNED: Bug Report
Cline
17 Comments
onjyga 5 Mar @ 7:18am 
bloody wonderful
Zestels 13 Aug, 2024 @ 3:59am 
хорош
SoRcerer 29 Jun, 2024 @ 6:54am 
ohhhhhhh:steamthumbsup:
Nick 18 Jun, 2024 @ 8:32am 
if you do port this mod to dst why not add compatability with Island Adventures (a mod that ports SW to dst)
Cline  [author] 18 Jun, 2024 @ 2:55am 
@Nick I guess I could port the nightmare clock ui but I don't see much use in that anyway since there are already alternatives. My mod is more meant to port the cave clock from dst more than anything
一碗豆汁儿 12 Jun, 2024 @ 11:06pm 
nice!
Polarlotus 5 Jun, 2024 @ 7:33am 
This is a very epic mod :steamthumbsup:
Nick 4 Jun, 2024 @ 9:15am 
can you port this to DST?
Cline  [author] 19 Apr, 2024 @ 11:22am 
@QueniX You can try it out right now on RoG and SW, you just need to have hamlet installed and make the world compatible with hamlet
jumpin on u 19 Apr, 2024 @ 6:22am 
Looks like an amazing mod, can't wait to try once it supports rog and sw