RimWorld

RimWorld

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[M3] [Fork] Lord of the Rims - Orcs and Goblins [1.4 - 1.6]
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.192 MB
18 Mar, 2024 @ 5:27am
23 Aug @ 2:14am
5 Change Notes ( view )
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[M3] [Fork] Lord of the Rims - Orcs and Goblins [1.4 - 1.6]

Description
This mod is NOT using/depending on HAR


Lord of the Rims - Orcs and Goblins adds Uruk, Orc & Goblin factions & equipment.
Forked to remove dependencies. mod is NOT using HAR and has nothing to do with har making a mess out of things



(content images wip)



Q: Is this safe to add or remove midgame?
A: Yes its safe to add and should be safe to remove midgame.



continuation / fork of WalkingProblems mod
https://github.com/Lord-of-the-Rims-DevTeam/Lord-of-the-Rims---Orcs-and-Goblins



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • For best support, please use Discord for error-reporting.
9 Comments
Criz  [author] 23 Aug @ 2:15am 
@恰似宛然一笑生花 it should now work with or without HAR, mod still dont need HAR
Whiztale 16 Aug @ 6:14pm 
@Latex Santa. No they haven't. Support was dropped past 1.4, let alone 1.6. There was another Update to 1.5 for Elves, Dwarves and Hobbits but they seemingly have also been dropped past that to 1.6. Ents and Wizards have additionally never been updated to 1.5, which is what I was thinking of when writing that comment.
恰似宛然一笑生花 16 Aug @ 4:40pm 
Hi Criz, the mod fails to load with Humanoid Alien Races, throwing an XML error: '<alienRace> doesn't correspond to any field in ThingDef'. Context shows it's in a Human-parented ThingDef. Could you check this?
Latex Santa 15 Aug @ 3:48am 
@Criz
Hobbits, Dwarves and Elves from Lord of the Rims have already been updated by Mlie.
That being said, I'm sure that all fans of these mods are grateful to you guys.
Whiztale 20 Jun @ 11:25am 
No worries at all! I think the way to do that would be to make them xenotypes right? Or maybe not idk I'm not a modder. Was just wondering. Will be looking forward to your mods either way!
Criz  [author] 20 Jun @ 3:28am 
Very late response @EvilCanadia but they are their own factions with bases

@whiztale i might fork some of them but only if/when i have time and only IF i can rewrite it using pure xml as the initial purpose of forking these mods was to remove external dependencies
EvilCanadian 15 May @ 6:21pm 
Are the Orcs, Goblins, and Trolls their own Factions with bases, or are they more of an event thing?
Whiztale 4 Aug, 2024 @ 6:34am 
Wondering if you have any plans to fork the other abandoned mods, I'm thinking of the ent mod specifically which was very unique. Thanks for this, I looked very hard for it haha.
Mc_Dyno 5 Jul, 2024 @ 2:17pm 
Does this version add the trolls?