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tModLoader

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Buff Charm
   
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Mod Features: Quality of Life
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
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116.021 KB
11. mar. 2024 kl. 19:29
26. aug. 2024 kl. 20:34
6 ændringsbemærkninger ( vis )

Abonner for at downloade
Buff Charm

Beskrivelse
With this mod, you can use buff potions to craft perma-buff charms, which are equipped in new slots found at the bottom of your screen!
Buffs granted by your charms can be temporarily disabled by right clicking their icons. Doing this will grant you a "Disabled Buffs" buff. You can then disable this buff in order to re-enable your disabled buffs.
Craft a charm with a stack of 10 buff potions and 6 gold or platinum bars at an anvil. Note that not all buff potions can be turned into charms (but most can).
Certain charms can even be combined with each other at an anvil!

Some other things that this mod does:
- The Rage buff will now allow minions to crit at a 10% chance (stacks with other effects that allow minions to crit like those provided by the Morning Star and Kaleidoscope)
- The Wizard NPC will now always sell holy, unholy, and blood water. This is to make it easier for players to make the opposite evil's corresponding charm
- The maximum amount of buffs is now 55

UPDATES
Some important things have just changed, so read carefully!
- The default location of your charm slots is now at the bottom center of the screen. This was to address a common problem where some mods that added extra accessory slots would cover up the charm slots. If you would like your slots somewhere else, you can adjust their position by going to the pause menu, clicking "Mod Configuration", then "Buff Charm", then "Buff Charm Config". This will show a slider allowing you to choose from a variety of different positions for your charm slots.
- Charm buffs that were disabled by right clicking them will now stay disabled even if you die.
- The Disabled Buffs buff now displays which buffs have been disabled.
- The Charm of Terraria now additionally requires 6 Chlorophite, and can only be crafted at a hardmode anvil. I decided to implement this so that people aren't pressured to get all of the charms right away, and can instead focus on their charm loadouts until mid-late game where they may need all of the buffs.
- The Luck Charm is now crafted with 10 Lesser Luck Potions instead of the former 3 Lesser Luck, 3 Luck, and 3 Greater Luck Potions. The Lucky buff granted from the Luck Charm is of the same potentcy as drinking a Lesser Luck Potion, so I figured it wouldn't be very fair to include both Luck and Greater Luck potions in the recipe.
- 5 new "Charms" have been added called Jinxes! These grant debuffs that could be potentially useful (or just funny). You can craft them all at a Demon/Crimson Altar:
- Jinx of Contortion: 6 Demonite/Crimtane, 10 Fallen Stars
- Jinx of Weightlessness: 6 Demonite/Crimtane, 10 Feathers
- Jinx of Ferocity: 6 Demonite/Crimtane, Bunny, Squirrel, Red Squirrel
- Jinx of Exhaustion: 6 Demonite/Crimtane, 10 Dirt, 10 Stone, 10 Clay, 10 Silt
- Jinx of Intoxication: 6 Demonite/Crimtane, 10 Ale
- Fixed a bug where the Wizard NPC didn't actually sell holy, unholy, and blood water.
- Added some tooltips that were missing.

Ideas on my backlog, might get to them if I have time:
- Charms from popular content mods (Calamity, Thorium, Spirit, etc.)
- Show just 1 buff that gives you all of the buffs provided by your charms, but can be expanded to enable/disable individual buffs (This one might be tricky to implement)
- Better sprites that are more diverse and visually appealing
- Wormhole potions can be made into a "buff" charm that allows unlimited teleportation to players of the same team
- You can now teleport to people using wormhole potions or the wormhole charm that are not on a team if you are also not on a team
- The team you are on will persist upon leaving and re-entering a world
- Recall charm? Constantly teleports you to spawn? Sounds like a pretty good idea to me

Any ideas/suggestions/bugs? Post them below! Though keep in mind that I can be quite busy and may not get to them right away.

Note that Buff Charm is a re-upload and re-vamping of a 1.3 mod I made in 2021:
https://forums.terraria.org/index.php?threads/buff-charm.107355/
Oprindeligt skrevet af tModLoader BuffCharm:
Developed By Scrappy
18 kommentarer
Riley 23. okt. kl. 13:33 
If you're still updating this mod of course...
Riley 23. okt. kl. 13:30 
Oh, also there's no buff charm for invisiblity potions. Please add one.
Riley 23. okt. kl. 13:29 
Can you make these un-reforgable?
I really like this mod and I think it's a much more balanced alternative to most infinite buff mods which let you stack every single buff in the game, but these things can get reforges, whether intentional or not, getting just a free 20 bonus %damage or defense is pretty damn strong for what's supposed to be a more balanced take on the infinite buffs mods.
Simon5Six7 5. juli kl. 4:42 
I'm loving this one a lot! The combinations charms are very fun to work towards as well. One problem I'm noticing is the charm bar behaving weirdly when switching gear sets with F1-F3. I always have my fisher set on F3 and I was gonna use its own charms there. But it seems that there are at least five total charm bars that each show up when switching through in a certain combination. I have some other mods on though. Though none of them *should* affect it.
daft_icup 25. mar. kl. 7:15 
I like the idea. I use it as a sort of re-balanced way to do potions, like instead of crafting potions all the time and just putting on a ton of buffs, you just use a charm and are limited to 5 buffs at a time. I use the charms specifically without using potions. But I'm not going to craft all the charms together so I just have all the buffs all the time. It makes sense considering the default potion system, but in my personal continuity of the mod it kind of defeats the point. thinking of using this mod in a modpack and tweaking how the concept is handled a bit.
Blue 29. nov. 2024 kl. 19:34 
Used this with MrPlague's Authentic races to give my kobold character permanent night owl and spelunker, thereby adding more kobold per kobold
professional clown 14. aug. 2024 kl. 0:49 
i think to balance things out, you should increase potion amount in recipe from 10 to 30.
T0chkan 29. juli 2024 kl. 4:02 
this is great, i can have alchemistnpc without the other stuff the mod adds, i havent been able to find any other decent permabuff mods
RocksoC 21. juli 2024 kl. 4:30 
@Burz
Toggling visibility also toggles the effect. So you can have them persist upon death
bitgen 11. juli 2024 kl. 6:04 
my favourite take on the infinite potions concept, 10/10