Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Better Balanced Maps 1.32
   
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541.680 MB
11 Mar, 2024 @ 11:45am
8 Aug @ 2:11pm
23 Change Notes ( view )
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Better Balanced Maps 1.32

Description
BBM 1.32

Balanced spawn placement location and yields for competitive games.
- Taking account for civilization biases.
- Ensure minimum yields around start location.
- Ensure having enough space to settle around starting location.

It is recommanded to play with BBG.
Non compatible mods: BBS, Terra Mirabilis or any mods that affect map generation and will lead to infinite loading. Please remove any maps altering mods when using BBM, its primary goal is for more competitive games.

Full changelog can be found here :
https://docs.google.com/document/d/1IW7PyGcSt2QLkITqGMa7iuHo8YiwXUAN5RpqAXeHjw0/edit?tab=t.0#heading=h.56cyps9emnbh

58 Comments
Falcio 22 Aug @ 2:41pm 
Hi, constantly getting rainforest and woods spawns as canada, spawning nowhere near tundra
BaNiPouZ  [author] 11 Aug @ 5:28am 
Ah I get it now, BBM is initially made to work with BBG that also balance leaders and changed desert bias and nubian pyramids. Maybe that change is duplicated from BBG and not needed in BBM only, will look a bit.
Scavenger 9 Aug @ 10:44am 
Nubia needs desert for their unique improvement though
BaNiPouZ  [author] 8 Aug @ 9:16am 
Nubia do not need desert, the mods aims to give equals yields to everyone and desert do not give any.
I don't think we got polish translater on the discord.
BBM is an alternative to BBS and works diffrently.
Gunnl 29 Jul @ 1:48pm 
I am lost.. what is the relation between this and Better Balanced Start ?
Najane 29 Jul @ 11:18am 
Do You have a plan to add Polish language support?
Scavenger 7 Jul @ 8:03am 
Ok, after a long time breaking my head, using multiple different mod set-ups, I figured it out why this great mod fails on Nubia. For people encountering the same: in the bbs_bias_master.sql file, some biases are removed from civs, that mostly make sense, they are not essential, and would needlessly limit possible placement for other civs, and even give unwanted placement; but for Nubia there is an error, you should comment out this line: "DELETE FROM StartBiasTerrains WHERE CivilizationType='CIVILIZATION_NUBIA' AND TerrainType IN ('TERRAIN_DESERT_HILLS', 'TERRAIN_DESERT');" (by puttin "--" at the start of the line). Nubia needs Desert, long live Nubia!
Scavenger 5 Jul @ 5:56pm 
Started multiple games, Nubia never starts on Dessert. I suspect because her Dessert bias is only Tier 2. This mod doesn't change the vanilla biases themselves right? I've tried many combinations of mods to get what I want: starting locations for each civ that make sense, and configurable distance from other civs. Seems like that would be doable in 2025, while I recognize the complexity. Your mod comes the closest in my experience, but in this example (Nubia), it fails. Anyone with tips? Other mods, change of settings? Is it possible to alter the biases themselves? I haven't found an up to date mod that only does this. Then I could just use that in combination with your great mod to hopefully achieve what I need. Thanks for taking the time!
GaeTag 5 Jun @ 6:11am 
why tundra has so many resources in every map? I don't play civilization good at tundra...
Brasego 23 Apr @ 2:25am 
Hi, i like to play random map and i have to remap anytime bbm is not supported. I'd like to have a map pool that only includes bbm supported maps. how can i do it ? Is there a mod for this or a function in the game ?