Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's probably caused by the flocking behavior, which hasn't been completely optimized and is quite heavy. But there are sandbox settings to lower the amount of times it is executed.
Worst case you could disable the whole behavior, if you also want to use wandering zombies
@KemonoAmigo I'll make a new one just in case, hopefully sometime this weekend.
I called the wrong movement function, so some multiplier was applied twice.
So currently the speed up and move during attack do not work as intended with a low fps.
I'm going to try to fix it this weekend
shitty pc