Heroes of Hammerwatch

Heroes of Hammerwatch

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Rebalance and QoL(First time playing friendly)
   
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Type: Mod
File Size
Posted
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96.224 KB
6 Mar, 2024 @ 8:31am
20 Aug @ 9:00am
13 Change Notes ( view )

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Rebalance and QoL(First time playing friendly)

Description
This mod gives you an enhanced version of the game. It fixes some errors of the game code. It balances the progression of the game, allowing you to go as high as you want if you play different classes without suffering hard.

It has a lot of QoL features too, for pets, tavern and other mechanics from the game.

Some of the features are from another mods, that are abandoned or they have conflicts with my mod and i merge part of them.

This mod is good if its your first time playing, as it doesnt change your gameplay.

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TITLES:

Guild tittles are balanced for end game, giving you more per ng+:
Paladin: +10 Armor
Ranger: +10 Atack damage
Sorcerer: +2 Mana regen
Warlock: +10 Magic Resist
Thief: +50% Gold
Priest: +2 Health regen
Wizard: +10 Spell damage
Gladiator: +50% Atack Crit mult
Witch Hunter: +50% Skill Crit Damage

You get rewarded for the ng+ you beat, you dont need to go one by one anymore, if you beat ng+2 with a friend and you didnt do ng+1, it counts as ng+2 completion now!

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NG+:

Every Ng+ will give you new rewards:
*ng+Experience
*ng+Gold
*ng+Ores
(Example, NG+1 will give 200% as 100x2=200)
This applyAFTER every another buff. So if you have double gold, it will be 200x2=400%;
+20 level cap
+2 items per shop
+2 purchases per shop
+2 Ace Keys if using fountain upgrade
+10% map size(you will have bigger maps with more rewards)
+10% chance of loot!(blueprints, drinks and paint)

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PETS:

Pets will remember everything on map, you dont need to be near for them to grab all the items(from better pets)
They will break any breakable too! (from pets vs breakables)
They can get keys now! you can enable or disable this option(from pet Keys)
They will seatch for breakable walls if you give them time.

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QoL:

Return gold for Keys after complete a campaign, for any type of key. (From keys to gold):
Bronze: 250
Silver: 500
Gold: 1000
Ace: 1000000

Max Base level is 30.

Experience, ore and gold bonuses are showed properly on menu, including fountain multipliers with NG+

Every % that is affected by luck will show the real % (from enhanced tooltips)

Now you can get experience everywere, without level or map limitation(In the base game, some mobs dont give exp if you have a difference in level)

You can recconect and connect started games online, so dont be afraid if you have instable internet!

You get better scaling of stats at bigger levels, the more level you are, more stats you gain per level.

No soul links on resurrection(please, give me any feedback on balancing this)

Statue blueprints from dessert will appear on every map with a very low chance, and up to your ngp level, you dont need to get them one by one anymore.

All items/dyes/drinks blueprints are obtainable everywere, including epic and legendary ones!

All items can be craftable and attuned,

Fixed came code that instead givin you more reward per ng+, it gives you lessXD, now it works properly and you will have more loot per ng+ you play.

Base craft and attunement cost increased, including dlc items.

Max drinks used are increased to 10.

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It can be enabled and disabled any time without problems!

its not compatible with mods with similar features.
6 Comments
Diesel 20 Aug @ 4:07pm 
Wooow very nice mod :) thank you :)
Kirby26  [author] 11 Apr @ 9:45am 
Exactly, it doesnt matter! Whenever you are you can get exp!
Sci Fi Samurai 9 Apr @ 11:19pm 
'Now you can get experience everywhere'- could you clarify that pls? Do you mean that higher level characters aren't penalized for running lower level dungeons?
Thanks :lh_pray:
Kirby26  [author] 25 Jan @ 2:00pm 
Now it works on normal branch!
Kirby26  [author] 5 Jul, 2024 @ 2:30am 
Hm... i dont know the code of the game so much to do that, it uses angelscript. I dont know if it support async functions. i will try
Linkmasteh 4 Jul, 2024 @ 11:51pm 
For the no soul link, maybe you could add a timer to resurrect someone? for example it takes a few seconds to resurrect someone instead of it being instant