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<...>/steamapps/workshop/content/333640/3532585789/Nyyen_BlastOnDeath.cs(56,21): error CS0433: The type 'StunningForce' exists in both '3173434628.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.210.22, Culture=neutral, PublicKeyToken=null'
== Warnings ==
None
== Qud Version ==
Marketing Version: 1.0.4
Marketing Postfix:
Core Version: 2.0.210.22
== Enabled Mods ==
A fucking mountain of mods and https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3532585789&tscn=1754674516
Planned Update (no release date)
[list]
[*]A rewrite of the charge mechanic with an altered system I tested in a ttrpg one-shot. Centralized charges within each 'school' of mental mutations, with a charge locking / recovery system adapted from cyberpunk's netrunners.
[*]Heavily improved support for animate weapon. It was a post-release addition, which was a bit rushed. Adding support for tinkering and dismissal.
[*]Adding a skill tree where you acquire and improve telekinesis mutations for skill points. It lets you plan builds better and I float a few thousand skill points on espers anyways.
[/list]
Regardless of a content update, you can expect a bug-fix for the animate weapon freeze within the next few days probs.
I actually kind of like the slightly jank animation for Telekinetic Barrage, feels like you're doing the biotic charge from Mass Effect.