Balatro

Balatro

116 ratings
Intermediate Players' Guide to Balatro
By DaemonXI
Get that first win! These tips will help you optimize your gameplay and make some dang MONEY. Recommended if you've played a few games already and want to learn some of the subtleties of Balatro.
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Intermediate Players' Guide to Balatro
Hey players! This is a quick guide to some of the deeper mechanics of Balatro. If you've played a few games already and you're looking to finally beat Ante 8, you're in the right place.

Play all your cards.

You have a limited number of discards and you always draw up to a full hand after playing. Extra cards played don't negatively impact your chip score, so play your four-of-a-kind aces with that spare 2 to get rid of it.

Optimize your draw by destroying cards of value 9 and lower.

10, J, Q, and K are each worth 10 chips, while A is worth 11. Since your late-game score comes from multiplicative bonuses, scoring 7s and 8s in there really starts to take away from the chips you earn. Low cards also make it harder for you to draw into the big scores: you can't play A-high straights, high full houses, and high four-of-a-kinds if you keep getting cards below 10.

Jokers: Trading Card will let you destroy one card per round. Thinning your deck by destroying low cards makes it easier for you to draw a hand of only high cards. DNA lets you clone one card per round, which helps you pad your deck with high cards.

Tarot: The Hanged Man destroys up to 2 cards, Death lets you turn a low card into a high card, and The Tower lets you turn a low card into a Stone Card for bonus chips in non-5-card plays. Hanged Man is particularly useful during gameplay to assemble a dream hand.

You need: +mult, Xmult, chips, planets, and tarot.

The difficulty curve of this game ramps up quickly, and if you aren't able to multiply your score up quickly, you'll be out in the cold. Winning runs generally have all five of the following: +mult, Xmult, chips, planets, tarot. If you lack +mult or chips, your Xmult won't have enough base value to multiply; without Xmult, you simply won't score enough in later antes; without planets, your base hand values will be very poor; and without tarot, your deck will be poorly optimized for drawing high straights.

Don’t match cards bonuses to joker bonuses.

You need a combo of +mult, Xmult, and chips. Keep an eye on what your jokers are giving your plays, then add the opposite effects to your cards. For example, if your jokers are all +mult and Xmult, try to focus on using The Hierophant to add bonus chips to your cards.

Don't get attached to specific jokers.

Balatro gives you various opportunities to completely switch your playstyle. If a joker worked at the start of the game and now it's just not cashing out for you, spend some time rerolling in the shop to try and find a replacement. Selling a joker isn't a waste of money if you replace it with something better – it just means your strategy has changed.

Know your benchmark performance for chips and cash.

It's easy to fall behind by not paying attention to how many chips you're scoring per round or how much money you're cashing out. When you play hands, keep a mental note of how much each hand makes. This will let you do some basic estimation of whether you're good or struggling.

If the boss is 36,000 chips, your straights currently score about 12,000, and your pairs score around 2,500, then you know that you'll probably need 3-5 hands to beat the blind – you should immediately start trying to boost your score.

Also keep an eye on how much you're cashing out per round.

Save money when you’re winning.

If your benchmark performance is excellent – for example, you're winning blinds with one or two hands – then you have room to breathe. It's a great time to save money until your interest is maxed out.

Play non-ideal hands that cycle large amounts of cards.

Discards are extremely valuable, so try to conserve them if you have a hand or two to spare. When you draw a 3-4-5-6-7 straight, play it – even if it doesn't score ideally, it earns you a decent number of chips, saves you a discard, and lets you cycle five better cards into your hand.

Spend your money on rerolls when you have too much.

If you've bought the shop out of all the booster packs and vouchers, and you're already maxing out the interest, spend some money to reroll the shop offerings. Unspent money doesn't do you any good – finding rare jokers does.

Check the tags for cash.

Tags give you a benefit for skipping a blind and its associated cash out and shop phases. The Speed, Handy, and Garbage blinds can award you more cash than playing the blind is worth, especially late in your run.

Tarot cards are most valuable when you have high-value cards in your deck.

The major benefits of tarot cards are that they can improve your draw by making bad cards better or removing bad cards entirely. If you have lots of powerful cards in your deck, then you're more likely to be able to use Death to turn a garbage card into a great one.

Buy standard boosters before tarot boosters.

When buying in the shop, start with standard card boosters, in case they come with modified high cards. If you open a tarot booster second, you may draw that card and be able to duplicate it or improve it further.

Cheese out flushes using suit transformers.

The Sun, The Moon, The Star, and The World each convert three selected cards to a specific suit. If you keep these in your inventory, you can instantly turn a straight you are about to play into a straight flush.

Check which hands you play most when buying planets.

Remember that you can view your run details to see the hands you play most at any time. When you are buying planets, don't waste your time improving hands you don't play – focus on the two or three hands you play consistently.

Hope this helps! Let me know what tips you've discovered in the comments!
12 Comments
Goof 22 Jan @ 9:34am 
@ambro90 If you want hands over 1 million, you'll need multipliers that multiply X multipliers
glennvtx 17 Oct, 2024 @ 3:55pm 
Saving Tip Is Pretty Good :steamthumbsup:
Kvasmeister 8 Apr, 2024 @ 9:36am 
Don’t match cards bonuses to joker bonuses. This is not a good advice.

+Mult is better than Bonus, ×Mult is better than +Mult. You always want to go for Mult if possible.

Let's say you play Pair of Jacks.

That's 10×2 base + 2 Jacks = 30×2 = 60
Now the Jacks can be either Bonus or Mult cards.

Bonus: (10+2×10+30×2)×2 = 90×2 = 180
Mult: (10+2×10)×(2+2×4) = 30×10 = 300

If you go for mult, that's 66.6% more chips

But what's more important, +Mult scales much better with ×Mult than extra chips.

Let's add one 3×Mult Joker to our example.

Bonus: (10+2×10+30×2)×2 = 90×(2×3) = 540
Mult: (10+2×10)×(2+2×4) = 30×(10×3) = 900

While the percentage difference stays the same, focusing on Mult cards instead of Bonus cards allows you to hit higher numbers which is important to beat high Antes.
DaemonXI  [author] 25 Mar, 2024 @ 2:53pm 
@ambro90 To get hands >1m, you need Xmult that triggers multiple times. Example: Triboulet:
Played Kings and Queens each gives x2 Mult when scored. If you have red seal or Seltzer they trigger this too.
Kagerjay 21 Mar, 2024 @ 6:38pm 
checkered deck is where its at
ambro90 14 Mar, 2024 @ 7:19am 
any tips how to make hand 1m++?
FireDragonDoL 10 Mar, 2024 @ 9:47am 
I basically play only flushes... Lol
MICROWAVEMAYO 9 Mar, 2024 @ 3:59pm 
great tips!
high_brokie 8 Mar, 2024 @ 6:04pm 
good tips:steamthumbsup:
duayned 4 Mar, 2024 @ 10:50pm 
These are some of the best tips I have read so far!
I'm especially grateful to you for being the first I've read to explain why I would want to destroy any cards: "Thinning your deck by destroying low cards makes it easier for you to draw a hand of only high cards."
Duh! Now I get it!