RimWorld

RimWorld

114 ratings
Rimedieval - Ice Revamped
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.275 MB
25 Feb, 2024 @ 6:22am
26 Jun, 2024 @ 6:22am
13 Change Notes ( view )

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Rimedieval - Ice Revamped

In 1 collection by Cedaro
cedaro's mods
37 items
Description
Reimplant and rewrite version of Rimedieval - Ice add-on.

* reimplant to 1.4
* implement unfinished freezing mechanism
* add ice chest and ice maker
* rebalance

Introduce ice into RimWorld.

Enjoy!

Features
  • Ice Block & Ice Wall
    • fragile, a little bit beautiful
    • slowly cooldown surrounding
    • melt when above 0 ℃
  • Ice Sculpture
    • less work to make
    • slowly cooldown surrounding
    • melt when above 0 ℃
    • can be refilled using ice blocks
  • Cellar
    • a building to properly store ice blocks
  • Medieval Fridge
    • use ice as fuel
    • keep items from rotting
  • Ice Chest
    • use ice as fuel
    • slowly cooldown surrounding
    • can cool down to under 0 ℃
  • Ice Maker
    • require electricity
    • periodically produce ice blocks
  • Freezing Mechanism
    • water freezes when under 0 ℃

How to Obtain Ice Block
* By digging ice (only in winter, very efficient)
* By using ice maker (require electricity)
* By crafting in drug lab (very inefficient)

Balance
Here's some simple math to help you understand the value:

* A cellar can hold 800 ice blocks.
* A medieval fridge requires 225 ice blocks to last for 3 quandrums.
=> A cellar can support about 3.5 medieval fridges.
=> A cellar can support 21 stacks of items.

* An ice block requires 120gt to dig.
=> 800 ice blocks require 96000gt to dig.

* A grand sculpture requires 105000gt to craft.

Performance Impact
I tried my best to optimize the performance, but it turns out that to simulate a relatively real freezing mechanism, there is inevitably some performance loss.

The very principle is: The larger the water surface, the heavier the performance impact.

Below is an example of a tropical map with widespread swamps:

Stable (all water surface frozen or melted):
[smms.app]

Morphing:
[smms.app]

If you're in a map with only a few ponds, there shouldn't be that much loss.

FAQ
Safe to add into existing save, not safe to remove.

Definitely incompatible with other mod that add freezing mechanism.

This mod is originally designed for medieval playstyle, but can still be used in higher techlevel colony.

Bug report
A proper bug report should include the following part:
  • Description of what it should be and what it actually be
  • Console log
  • Your mod list
please control the length of your mod list. List longer than 10 (include DLC) will be ignored cause I'm really not spare enough to check one by one.

Credits
Original mod - Fumblesneeze
New art - Ogam
Code - Taranchuk, cedaro

The MIT License (MIT)[mit-license.org]
74 Comments
Akkadon 24 Aug @ 12:32am 
This is exactly what I need for my current colony on 1.6 :steamhappy: No pressure though, I know you probably have a life too
青丘白狐殿下 23 Aug @ 6:34am 
哦对了既然大佬维护了那我就要提要求了(bushi)
一个mod,是挖掘地面,可以移到别的地方放置,比如吧肥沃的土挪到其他地方,挖掘后会露出当前地图的岩石类的层,然后呢,我想着冬天挖掘冰块(这个挖掘mod的)放到别的地方,等夏天就是护城河,但是夏天没有融化,应该是冰的id变了,这个mod的冰id是新的,能不能做个兼容呢?
球球大佬惹
MuYou0114 22 Aug @ 12:13am 
1.6 plz
Cedaro  [author] 17 Aug @ 6:26pm 
@拟态生姜 并不能
拟态生姜 17 Aug @ 7:16am 
请问现版本模组可在1.6使用吗
csc001 23 Jul @ 4:12am 
希望有1.6能拓展新DLC的冰块玩法。感谢作者的MOD:steamthumbsup:
青丘白狐殿下 19 Jul @ 6:08am 
好的好的,谢谢
Cedaro  [author] 19 Jul @ 5:45am 
@青丘白狐殿下 有时犯懒是这样的,维护两份简介好累的(
以及是的,自带中文
青丘白狐殿下 19 Jul @ 5:19am 
国人作者啊,,,,,简介全是英文 我还找了半天汉化,才看到评论区,话说这个复活版本有自带汉化嘛
子鱼丶 2 Jun @ 8:10pm 
不好意思,我找到你的mod里的冰盒了,我在wiki里找了一下,这个mod里的冰盒对应的冰块是可以放的,中世纪大修里面也有个冰盒和冰块,双方不能相互放冰块才导致的问题