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- Removed small turrets from all beacons that had them. They did not deal enough damage and only served to announce the presence of the bandit group ahead of time. Now you have a chance to actually be surprised by bandits when entering a beacon.
- Most beacons that support bandit events now come equipped with a railgun during the hard bandit encounter. The rotation angles are very limited, meaning you'd have to position your submarine right above the beacon to get shot. Be careful.
- Buffed the health of outer beacon walls to 600 HP and increased the health of windows and inner walls by a bit. The goal is to encourage players to fight the enemies inside the beacon with handheld weapons, instead of blasting the whole beacon with turrets. You can still use the safe approach if you have to, but it does take more ammo.
- Made minor visual adjustments here and there, and gave beacons more detailed descriptions in the submarine editor.
I'll have to split this message into multiple parts because Steam comments have a character limit.