Stellaris

Stellaris

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Disable AI Archaeology and Astral Rift Exploration
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20 Feb, 2024 @ 6:47am
20 Aug @ 11:36pm
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Disable AI Archaeology and Astral Rift Exploration

Description
Disable AI Archaeology and Astral Rift Exploration

Specific Features:

·All vanilla archaeological sites: AI cannot excavate them
·Mod-added archaeological sites: AI excavation difficulty is set to infinite, and progress will never increase
·AI cannot explore Astral Rifts, even if they have researched the Rift Sphere technology
·AI cannot gain progress in the situation required to unlock Rift Sphere technology

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Usage Notes:
This mod only modifies vanilla parameters and can be added or removed at any time.
To prevent its parameters from being overwritten by other mods, it is recommended to load this mod after others.
Supports version 4.0.*. If future updates do not change the relevant code or logic, the mod will remain compatible.

If you’re unsure whether the mod is being overridden, you can use human_ai for simple testing before starting a full playthrough. Suggested testing methods:
-- Research Rift Sphere using: research_technology tech_rift_sphere
-- Test 1 reference: After using human_ai, right-click on an archaeological site with a science ship. It should show as unexcavatable, with no assignable scientists.
-- Test 2 reference: Right-click on a mod-added site and begin excavation. Then enable human_ai; the excavation difficulty should become infinite and progress should never increase.
-- Test 3 reference: After researching Rift Sphere, the player can explore Astral Rifts normally, but under human_ai, rifts will still show as lacking the required technology and remain unexaminable.

Q: Why are the methods for blocking vanilla and modded archaeological sites different?
-- Currently, there are two main methods to restrict AI archaeology. The first is to apply heavy debuffs to AI excavation speed and difficulty, but this can cause AI scientists to waste time stuck in sites (possibly indefinitely), which may lead to imbalance under the leader system. The second method is to add explicit AI-blocking logic to each site, completely preventing the AI from assigning scientists. This is more effective but only works for vanilla content, since it's not possible to predict what custom sites other mods may add.
This mod includes both methods. If another mod has modified vanilla sites, simply load this mod before it. As long as no later mod changes common\game_rules\00_rules.txt, this mod will still function properly.
69 Comments
Kane 14 Oct @ 8:35am 
I do have to say this does not work at all for The Chosen empire and some others that shows up later.
银魂·茵默莱斯 13 Oct @ 4:53am 
可以单独出一个禁止ai考古的mod吗,禁止ai探索星界裂痕会导致ai无法建造超时空中继器,有点影响后期和友好ai的跑图速度
Chaye76 11 Oct @ 1:11am 
可以出一个教程吗,具体怎么修改其他考古模组呢
Silverbattleship 7 Sep @ 4:07am 
怎么修改可以让带新考古遗址的模组使用这个模组的效果
/﹏夜、凄凉 1 Sep @ 4:43am 
这个会影响成就吗?
姬宫琉璃 31 Aug @ 9:58pm 
好耶,又不想杀人又要坟!
小咕咚  [author] 20 Aug @ 11:51pm 
25.8.21
Adapted to the recent archaeological site code.
Issue explanation: The AI did not survey systems because other mods added archaeological sites without restricting AI access. This caused scientists to receive severe Excavation Speed penalties, preventing them from exploring star systems and thus leaving the map unexplored. I have now removed these negative modifiers, so this bug will no longer occur.
This has no effect on vanilla gameplay. However, for mod-added archaeological sites, you need to manually add the restriction that makes them inaccessible to AI empires. Alternatively, you can request the mod author to implement this restriction.
小咕咚  [author] 20 Aug @ 11:51pm 
25.8.21
适配了最近的新考古遗迹代码。
问题解释:AI不开图是因为打了其他带有考古遗迹的模组,而这些考古遗迹没有限制AI的访问,导致科学家收到了挖掘速度大幅降低的负面Buff,科学家没法探索星系,所以不开图。目前我把这些负面Buff删去了,所以不再会出现这类bug。这对原版玩家没有任何影响,但是对于模组添加的考古遗迹,你需要手动为它们添加AI无法访问的代码。也可以请求模组作者添加限制。
祖梦kyochan 21 Jul @ 1:48am 
用了·这个mod,ai不开图了……
小咕咚  [author] 30 Jun @ 8:39pm 
鬼知道蠢驴在底层引擎里又写了什么乱七八糟的BUG:steamfacepalm:
mod代码写的再对也没用唉