Songs of Syx

Songs of Syx

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SlaughterHouse
   
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18 Feb, 2024 @ 2:25pm
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SlaughterHouse

Description
The heavily requested; Slaughter Livestock automatically.
v65

Introduces a new building so you MUST have a new save game.


Converts livestock to meat and a small amount of leather (rather than manually slaughter all or selling it)

Consumes
1 livestock

Produces
8 Meat
2 Leather

(Base game gives you 5-10 meat per slaughter and i think about 2-5 leather depending on animal so i think this is balanced)

(hunters collect leather at a rate of 3 in the base game)

(Manually hunting animals one by one gives very generous amounts of meat like 20-40 meat per animal... but you can't hunt animals in your pasture ;) or can you?)
4 Comments
Dezerker 18 May, 2024 @ 5:38pm 
still no leather evne though it says it is, also still not consuming livestock wich im okay with XD
Groundwalker  [author] 23 Feb, 2024 @ 12:53pm 
ok i understand whats happening now. They're gathering free meat if you are out of livestock - also leather isn't able to produce for some reason. I need to overhaul this mod as it is working just not as intended (the workers wont stop if you run out of livestock boxes)
Groundwalker  [author] 23 Feb, 2024 @ 12:33pm 
Yes it has default hunter logic. Each new room has to be a modified original room, i decided not to make a craft workshop and used hunter so you could see them hauling animals to slaughter.
Not sure why the leather isn't being produced
ComradeWP 22 Feb, 2024 @ 9:55am 
Play tested this mod, it was great but it seemed to default to hunter logic... worse, I wasn't producing any leather whatso-ever!