Don't Starve Together

Don't Starve Together

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桩木重生 / Tree cycle
   
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18 Feb, 2024 @ 3:15am
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桩木重生 / Tree cycle

In 1 collection by 󰀰白令󰀰
Bering`s MOD / 白令的MOD
25 items
Description


--如题,本MOD添加了一个简单的功能
*当树木在耕地地皮上被砍伐时,若一段时间后没被挖掘,则重新生长到树苗状态
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--As the title says, this MOD adds a simple function
*When a tree is cut down on cultivated land, it will re-grow into a sapling state if it is not dug up after a period of time.





--这意味着前期只需要多做几个耕地机,就可以获得一片简易的循环树场
--This means that you only need to make a few more farm plow in the early stage to get a simple recycling tree farm.


———————————————————
“这是薇诺娜,她在联机版中当了两年透明人,五年投石机工具人。”
“但她从来没有抱怨过什么。”

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23 Comments
ZGY 1 hour ago 
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ZGY 1 hour ago 
@麦田的稻草人
-- 为“完全正常的树”添加可再生功能
AddPrefabPostInit("livingtree", function(inst) -- 完全正常的树
if not TheWorld.ismastersim then
return inst
end
local oldfn = inst.components.workable.onfinish
inst.components.workable.onfinish = function(inst, chopper)
oldfn(inst, chopper)
inst:DoTaskInTime(10, function()
if inst then
local x, y, z = inst.Transform:GetWorldPosition()
if TheWorld.Map:IsFarmableSoilAtPoint(x, y, z) and TheWorld.components.farming_manager ~= nil then
SpawnPrefab("sand_puff_large_front").Transform:SetPosition(inst.Transform:GetWorldPosition())
SpawnPrefab("farm_plant_happy").Transform:SetPosition(inst.Transform:GetWorldPosition())
SpawnPrefab("livingtree_sapling").Transform:SetPosition(inst.Transform:GetWorldPosition())
inst:Remove()
end
end
end)
end
end)
BigBigMeow 14 Jul @ 4:49am 
非常好,懒狗专属
󰀰白令󰀰  [author] 17 Apr @ 5:50am 
@麦田里的麦草人 订阅白令再锻,这个功能被整合了,更新也是在白令再锻中更新
麦田里的麦草人 15 Apr @ 10:51am 
请问大佬能增加完全正常的树吗,想要种植活木树,谢谢大佬!
喜啼宝马 5 Jan @ 11:28pm 
很奇怪,重击者会摧毁部分树桩
Just a weeb duck 6 Nov, 2024 @ 2:16am 
你能让异国情调的树在这个模组上发挥作用吗?
󰀰白令󰀰  [author] 5 Nov, 2024 @ 5:14pm 
@蛇皮王Maste 可以,但目前没有兼容海难树种
蛇皮王Maste 5 Nov, 2024 @ 11:25am 
海难可以用吗?
菇东 2 Aug, 2024 @ 6:09pm 
哇好方便的模组,但是这样会不会刷出树精啊?