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-- 为“完全正常的树”添加可再生功能
AddPrefabPostInit("livingtree", function(inst) -- 完全正常的树
if not TheWorld.ismastersim then
return inst
end
local oldfn = inst.components.workable.onfinish
inst.components.workable.onfinish = function(inst, chopper)
oldfn(inst, chopper)
inst:DoTaskInTime(10, function()
if inst then
local x, y, z = inst.Transform:GetWorldPosition()
if TheWorld.Map:IsFarmableSoilAtPoint(x, y, z) and TheWorld.components.farming_manager ~= nil then
SpawnPrefab("sand_puff_large_front").Transform:SetPosition(inst.Transform:GetWorldPosition())
SpawnPrefab("farm_plant_happy").Transform:SetPosition(inst.Transform:GetWorldPosition())
SpawnPrefab("livingtree_sapling").Transform:SetPosition(inst.Transform:GetWorldPosition())
inst:Remove()
end
end
end)
end
end)