Oxygen Not Included

Oxygen Not Included

45 ratings
Quick Start
   
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Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
402.570 KB
13 Feb, 2024 @ 11:31pm
27 Mar, 2024 @ 10:50am
5 Change Notes ( view )

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Quick Start

Description
Quick Start

Would you like to start a new colony but don't want to grind through the early game again? Perhaps you're already grinding towards midgame in an existing colony and you'd just like to skip ahead to the late game?

Quick Start enables players to add bonus materials, research, skill points, and attributes to new and existing games for an accelerated start. Via the mod options menu players can select between 5 different start types (Normal, Advanced Early Game, Mid Game, Late Game, or End Game).

Compatible with both the base game and the Spaced Out DLC.

Normal Start

Games are left unmoddified by Quick Start.

Advanced Early Game

Bonus materials: 10t sand, 5t copper ore, 20t igneous rock, 20t granite, 5t gold amalgam, 5t coal, 5t algae, 5t fossil, 10 thimble reed seeds, 10 mealwood seeds, 5 wheezewort seeds, and 5 acorns.
Bonus critters: 5 hatches, 5 stone hatches.
Bonus technologies: grill, grooming station, smart battery, fire pole, rock crusher, super computer, coal generator, toilet&sink, insulated tiles, insulated liquid pipes, insulated gas pipes, deodorizer, electrolyzer, and water sieve
Bonus skill points: 5 per duplicant
Bonus attributes: +5 per duplicant for each of Athletics, Digging, Construction, Machinery, Strength, and Science.

Mid Game

Advanced Early Game bonuses plus:

Bonus materials: 20 reed fiber, 5t steel, 5t plastic, 10t crude oil, 10t copper, 5t petroleum, 5t refined carbon, 5t diamond, 20t lead, 5t ceramic, 2t glass, 2t gold, 1t sucrose(spaced out only), 2t sulfur(spaced out only), 10 bristle blossom seeds, 10 sleet wheat grains, 10 pincha peppernut seeds, and 10 grubfruit seeds(spaced out only).
Bonus critters: 5 pokeshell eggs, 2 pips, and 2 sweetles(spaced out only)
Bonus technologies: farming station, petroleum generator, oil well, heavy-watt conductive wire, steam turbine, auto-sweeper, conveyor loader, metal refinery, soda fountain, thermo aquatuner, atmo suits, plastic ladders, and/or/not automation gates, small petroleum engine(spaced out only), steam engine(base game only),
Bonus skill points: an additional 5 per duplicant
Bonus attributes: an additional +5 per duplicant for each of Athletics, Digging, Construction, Machinery, Strength, and Science.

Late Game

Mid Game bonuses plus:

Bonus materials: 2t enriched uranium(spaced out only), 2t thermium, 5t tungsten, 5t wolframite, 5t obsidian, 2t isoresin, 1t niobium, 5t supercoolant, and 1t fullerene
Bonus critters:
Bonus technologies: large petroleum engine, research reactor(spaced out only)
Bonus skill points: another additional 5 per duplicant
Bonus attributes: another additional +5 per duplicant for each of Athletics, Digging, Construction, Machinery, Strength, and Science.

End Game

Late Game bonuses plus:

Bonus materials: 5t insulation, 5t plastium
Bonus critters:
Bonus technologies: fully unlocked tech tree
Bonus skill points: a final additional 5 per duplicant
Bonus attributes: a final additional +5 per duplicant for each of Athletics, Digging, Construction, Machinery, Strength, and Science.

Source and Support
If you encounter any issues with this mod, please open an issue on
my ONIMods GitHub Issues [github.com] page where you can also find the source code [github.com] for this mod.
17 Comments
n3mes1s 2 Jul @ 8:21am 
Do you know the game already has a sandbox mode, right? lol...
tph85666031 4 Jun @ 6:10pm 
hung on "start the trip"
戾茶茶尝尝 6 Apr @ 2:19am 
Could it be possible to have a choice like choose eggs instead of living critters?
It‘s difficult to keep critters away from resources when spawning them together
CrystalMoon 8 Mar @ 7:56pm 
Exactly what I was looking for!
CalvinLol 30 Jan @ 3:07pm 
This just seems like spawning stuff in with sandbox mode but with extra steps
MaykonBerserk 29 Jan @ 8:42pm 
not work in new save
Nimble-Cat 24 Jan @ 12:43am 
@bughouse26 thank you for a great work!
Can you please add "multiplier" input for bonus materials amount?
1.0 - 100% (default)
1.5 - 150%
...
Ace Taffy 18 Dec, 2024 @ 10:50pm 
It will keep the world creation page, including the Bionic man, stuck, and it can continue to work under other circumstances
SFC Gunny 1 Dec, 2024 @ 1:56am 
Is this working with the November update?
Snakes&Ladders 28 Mar, 2024 @ 4:38pm 
Thanks for the added flexibility!