Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
If you get this issue and don't care about the contents of Player.log (which is just debug and error messages produced by the game), there's an easy workaround - setting Player.log file to be read-only.
On Windows, the file is located at C:\Users\*USERNAME*\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios. Open Properties and set the attribute to be Read-only.
Reference
Typically the audio would just cut off in this situation, so it might be an Unity bug present in this specific version.
Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
After I disabled this MOD, the errors are gone (for the moment I guess)
Maybe to much sounds at once in a big colony.
Here's the error : https://pastebin.com/q92wuC7B