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If you get this issue and don't care about the contents of Player.log (which is just debug and error messages produced by the game), there's an easy workaround - setting Player.log file to be read-only.
On Windows, the file is located at C:\Users\*USERNAME*\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios. Open Properties and set the attribute to be Read-only.
Reference
Typically the audio would just cut off in this situation, so it might be an Unity bug present in this specific version.
Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
After I disabled this MOD, the errors are gone (for the moment I guess)
Maybe to much sounds at once in a big colony.
Here's the error : https://pastebin.com/q92wuC7B