RimWorld

RimWorld

1,215 ratings
Ambient Rim
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Mod, 1.4, 1.5
File Size
Posted
Updated
4.311 MB
11 Feb, 2024 @ 4:01pm
4 May, 2024 @ 12:02pm
20 Change Notes ( view )

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Ambient Rim

In 1 collection by TrueBlueSwablu
i made some mods
5 items
Description
About
AmbientRim adds several new ambient sound effects to objects on the Rim
  • Rivers
  • Coasts
  • Campfire/Brazier
  • Trees: Birds, Night Owls
  • Beaches: Seagulls
  • Corpses: Buzzing flies
  • Grass: Cicadas

Customization
  • Turn audio effects on / off, switch between different versions
  • Volume change with volume option and "Game volume"

Other
  • Low/No performance impact.
  • Safe to add, safe to remove

The Camera+ mod is recommended. Without Camera+, the audio is louder then intended and may need to be lowered (see customization).


132 Comments
tanyfilina 10 Dec, 2024 @ 11:13pm 
I'm also getting log spam when I use debug mode. Not sure if it's all about sounds, but there definitely are mutiple errors with Birds sound mentioned.
TrueBlueSwablu  [author] 10 Dec, 2024 @ 5:40pm 
Haven't personally gotten this issue, but large Player.log files is a known issue when modding Rimworld, and I can see how this mod could cause it. Since it seems to be an internal issue within the Unity engine, there doesn't seem to be anything I could do to fix it.

If you get this issue and don't care about the contents of Player.log (which is just debug and error messages produced by the game), there's an easy workaround - setting Player.log file to be read-only.

On Windows, the file is located at C:\Users\*USERNAME*\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios. Open Properties and set the attribute to be Read-only.

Reference
Duckie 10 Dec, 2024 @ 7:21am 
Yeah, the FMOD error is caused by too many sounds being played at once. Increasing minimum bird distance to 30 fixed this issue for me.

Typically the audio would just cut off in this situation, so it might be an Unity bug present in this specific version.
Beschi 4 Dec, 2024 @ 11:56am 
I also got 50+ GB log files. It spams such like this:
Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
After I disabled this MOD, the errors are gone (for the moment I guess)
Maybe to much sounds at once in a big colony.
saintbrutal 7 Nov, 2024 @ 7:43pm 
@vartarhoz How is that possible? your game isnt running anymore so how is it still throwing you error logs lol..
Vartarhoz 13 Oct, 2024 @ 11:08am 
Beware any sound mod especially in older hardware will stuck in error loop after quitting game, PC will continuously write error log until your hard-drive fills. Since removing all audio mods, I no longer get Fmod error and also don't have 50 gb Player.log.
Mysterius 18 Aug, 2024 @ 8:24am 
For some reason I get an error when using the mod settings menu when clicking on a sound to preview it.
Here's the error : https://pastebin.com/q92wuC7B
Marcus 27 Jul, 2024 @ 11:33pm 
The campfire noise is extremely quiet, I think it could benefit from a buff.
SimplePhysics 19 Jul, 2024 @ 6:54pm 
Great work so far in updating this mod! I was wondering however if you might take a look into something. When this mod is installed with a mod that makes rivers freeze over in the winter, such as Water Freezes (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3278128973) , the sound effect for rivers does not stop when the river is completely frozen over. Other than that, the mod works beautifully!
SlowPokeDerp 5 Jul, 2024 @ 4:49pm 
This is amazing, I love the birds, You did such a good job making it bit stand out too much