RimWorld
1,216 voti
Ambient Rim
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Mod, 1.4, 1.5
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4.311 MB
11 feb 2024, ore 16:01
4 mag 2024, ore 12:02
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Ambient Rim

In 1 collezione di TrueBlueSwablu
i made some mods
5 elementi
Descrizione
About
AmbientRim adds several new ambient sound effects to objects on the Rim
  • Rivers
  • Coasts
  • Campfire/Brazier
  • Trees: Birds, Night Owls
  • Beaches: Seagulls
  • Corpses: Buzzing flies
  • Grass: Cicadas

Customization
  • Turn audio effects on / off, switch between different versions
  • Volume change with volume option and "Game volume"

Other
  • Low/No performance impact.
  • Safe to add, safe to remove

The Camera+ mod is recommended. Without Camera+, the audio is louder then intended and may need to be lowered (see customization).


132 commenti
tanyfilina 10 dic 2024, ore 23:13 
I'm also getting log spam when I use debug mode. Not sure if it's all about sounds, but there definitely are mutiple errors with Birds sound mentioned.
TrueBlueSwablu  [autore] 10 dic 2024, ore 17:40 
Haven't personally gotten this issue, but large Player.log files is a known issue when modding Rimworld, and I can see how this mod could cause it. Since it seems to be an internal issue within the Unity engine, there doesn't seem to be anything I could do to fix it.

If you get this issue and don't care about the contents of Player.log (which is just debug and error messages produced by the game), there's an easy workaround - setting Player.log file to be read-only.

On Windows, the file is located at C:\Users\*USERNAME*\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios. Open Properties and set the attribute to be Read-only.

Reference
Duckie 10 dic 2024, ore 7:21 
Yeah, the FMOD error is caused by too many sounds being played at once. Increasing minimum bird distance to 30 fixed this issue for me.

Typically the audio would just cut off in this situation, so it might be an Unity bug present in this specific version.
Beschi 4 dic 2024, ore 11:56 
I also got 50+ GB log files. It spams such like this:
Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
After I disabled this MOD, the errors are gone (for the moment I guess)
Maybe to much sounds at once in a big colony.
saintbrutal 7 nov 2024, ore 19:43 
@vartarhoz How is that possible? your game isnt running anymore so how is it still throwing you error logs lol..
Vartarhoz 13 ott 2024, ore 11:08 
Beware any sound mod especially in older hardware will stuck in error loop after quitting game, PC will continuously write error log until your hard-drive fills. Since removing all audio mods, I no longer get Fmod error and also don't have 50 gb Player.log.
Mysterius 18 ago 2024, ore 8:24 
For some reason I get an error when using the mod settings menu when clicking on a sound to preview it.
Here's the error : https://pastebin.com/q92wuC7B
Marcus 27 lug 2024, ore 23:33 
The campfire noise is extremely quiet, I think it could benefit from a buff.
SimplePhysics 19 lug 2024, ore 18:54 
Great work so far in updating this mod! I was wondering however if you might take a look into something. When this mod is installed with a mod that makes rivers freeze over in the winter, such as Water Freezes (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3278128973) , the sound effect for rivers does not stop when the river is completely frozen over. Other than that, the mod works beautifully!
SlowPokeDerp 5 lug 2024, ore 16:49 
This is amazing, I love the birds, You did such a good job making it bit stand out too much