STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

187 ratings
Empire at War Remake: Submod - Executor Restored
   
Award
Favorite
Favorited
Unfavorite
Game Type: Space, FOC
File Size
Posted
Updated
12.280 MB
11 Feb, 2024 @ 12:21pm
11 May, 2024 @ 12:30am
6 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Empire at War Remake: Submod - Executor Restored

Description
"What if we keep all the Remake stats and stuff, but make Executor have its supposed weapon arrangement?" A friend asked me this, so here we are.....

What is this?
A submod for Empire at War Remake 4.0 that "restore" the Executor-class star dreadnought to its "supposed glory", greatly improve its weapons, defenses, garrison and abilities. Although based on Remake's original Executor-class, this submod ignores all balancing, and is made for the sole purpose of recreate the "theoretical combat ability" of Executor in Remake, causing the modified unit to become an actual game ender. This submod also enables Rebel to build Lusankya, a modified Executor-class star dreadnought. Good luck for Underworld who need to face both of them at once...... In the other hand, this can be used for a boss battle in late game.

The Executor
- The Executor's firepower have been greatly improved. She now has a roughly 1:1 ratio in turbolasers and heavy turbolasers, with each of them having more than 50 hardpoints, and the 12 main heavy turbolaser turrets are changed to dual heavy turbolasers. The laser weapons are also assisted by upgraded dual ion cannons, making the weapons much more effective against shielded targets. There are multiple rapid firing laser cannons for anti-starfighter combat, which are placed under armor to protect them from being destroyed in early phases.
- With new hardpoints, the Executor also gains more hitpoint, having 770000 total HP......Which is actually still lower than both Eclipse and Viscount. Her shield will also reactivate at phase 3, but with lower durability.
- Executor's fighter garrison for each phase changed from TIE swarms to 6/12 TIE/IN, 6/12 TIE/AD, 4/12 TIE/D, 4/8 TIE/SA and 4/8 Scimitar - smaller in total number, but more threatening. In Phase 1, the garrison is at its full strength, having additional 4 squadrons of TIE/IN and TIE/AD.
- Assault concussion missile launchers have their numbers down from 20 to 8 to match the relative ratio of weapon count. They won't be so easily disabled though. Similar change is made on ion cannons, which are down from 10 to 8.
- The ship's AI combat power remains unchanged, don't expect autoresolve to give a better result.

The Lusankya
- A Rebel(New Republic) version of Executor-class star dreadnought, the Lusankya shares most of the base stats and weapon arrangements with Imperial Executor, while having decorative Alliance Starbird emblems on her deck and several turbolaser and heavy turbolaser hardpoint refitted into point-defense lasers. Some of her hardpoints have slightly higher HP to represent the armor refitting, giving her 10000 more total hitpoint than Executor. She also has changed laser color.
- Rebel faction can build the Lusankya in Galactic Conquest, with the prerequisite of Tech level 5 and capital shipyard at either Kuat, Fondor, Byss or Mon Calamari.
- The Lusankya's fighter garrison is changed to 6/12 X-wings, 6/12 A-wings, 4/12 E-wings, 4/8 Y-wings and 4/8 B-wings, while having 10/20 X-wings and A-wings at phase 1.
- The reinforcement fleets at phase 4 and 5 are changed to Rebel fleets consist of MC50, AAF2, MC80A, MC80 Liberty and Nebula.
- Alliance Starbird emblems are replaced with a visually newer version.
- Voice lines of Lusankya are changed to voice lines from Wedge Antilles, Rogue squadron.
- Lusankya has the same maintenance cost with regular Executor-class.

Other changes
- Added Tractor Beam ability for phase 1 and 2 - the tractor beam projectors can be destroyed at phase 2.
- All Exectutor-class star dreadnoughts including Lusankya have their main batteries model changed to ISD1's dual heavy turbolasers.
- The modification on Executor-class also influence Admiral Piett's Executor.
- Fixed missing stat description of Piett's Executor.
- Fixed the problem of super heavy missiles flying sideways.

Warnings
- This submod provides a unit that RUINS game balance, think carefully before you use it.
- This submod may be incompatible with other mods that:
Modified the Executor-class
Changed unit descriptions or added new units with descriptions
Added or changed projectile stats or behaviors

This submod is not made by any of the official member of Empire at War Remake developers.
Thanks to Empire at War Remake developers for their years of hard work and contribution.

ID to launch the submod
STEAMMOD=3158863401 STEAMMOD=1770851727
80 Comments
安东塔斯 1 Jul @ 5:39am 
Sorry to bother you. May I ask if you have this version of the "Infinite Units" mod? I couldn't find it in Steam Workshop.
Elimm  [author] 27 Jun @ 3:36am 
@Lord X Unfortunately that's impossible.
Dragon 26 Jun @ 8:52pm 
Hi could you make this mod and the Lusankya work with
1 Credit 1 Second and Infinite Unit Cap for Empire at War Remake by Instant Snek.
If I use this mod by Snek with your mods I would have to pay full price.
Elimm  [author] 23 Dec, 2024 @ 12:48pm 
@Hunters Executor and other SSDs can be built in skirmish in neutral shipyards, but none of the current maps have this structure.
Hunters 23 Dec, 2024 @ 11:51am 
So there is any chance to put the Executor in skirmish?
kevinvelez92 30 Jul, 2024 @ 9:37am 
looks great
sharkosaurus 31 May, 2024 @ 12:31am 
copy the steam ids in the desc and then paste it into launch code in properties. the submod will overide remake and replace the vanilla executor with the buffed version
Revan Caires 27 May, 2024 @ 6:50pm 
how do i use this submod. I am subscribed but will it just overwrite the old executor or what do i need to do in order to replace it
Elimm  [author] 27 May, 2024 @ 2:33am 
@Richie_XD21 This is GC only, unless you find some way to put Executor into skirmish.
Zynoris 24 May, 2024 @ 2:32pm 
Is this for skirmish or galactic conquest?