Wildermyth

Wildermyth

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Ace Events
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47.232 MB
10 Feb, 2024 @ 11:04am
6 Sep @ 4:44pm
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Ace Events

Description
Adds some more events!

Encounter Hostile: "The lich" "Math for goofballs" "Go around me!" "The Hunter named..." "Go Go Mystic..." "Mark of the hills" "A necessary diversion!" "excellent corvid" "avenge me!" "Going against the flow" "If we die" "Killer assignment" "miscommunication" "follow the leader" "eye contact and smile" "domestic reassurance" "pure density!" "terms of endearment" "do something crazy"

Wilderness Encounter: "Amazing footwork!" "Confidence Booster" "You think I'm..?" "We're not children" "crowpire hero!" "The Kuchisaki-onna" "nighttime activities" "It's time!" "I'm a grower"

Encounter Mundane:

Town recruit (legacy): "Oh so exciting!" "They have potential"

Defeat: "The positives of failure" "You won't need me" "disappointment" "gone but not forgotten" "Get it together!"

Mortal Choice: "I'll always be there for you!" "Wolf call" "The Honored One (die by fire)" "such a good bird" "A deep offer" "Spear of the faithful"

Tidings: "Better plans" "Direct Method" "I have game" "Sink or swim" "Self-control" "don't worry" "Meeting with parents" "Sleeping in" "special order"

Victory: "Angry good man" "Confession Advice" "Dense" "Explosive Devotion" "Falling in love?" "Look at me go!" "Sick and twisted" "Skinny and scrawny" "Sweet dreams" "These little moments" "no more alcohol for you" "beer buddies" "okay... noted" "a little poison" "So reckless!" "I admire your fortitude" "Knock Knock!" "Shy kisses" "Period." "Tough swallow" "You came" "Rules are made to be..." "Friends w/o benefits" "we all can sing!" "rotten luck" "like a bicycle" "jeepers" "rival-zoned" "Wait a minute...!" "you're kinda smart" "little bother" "Frogged out" "best buds" "hot springs"
99 Comments
Stanfreed  [author] 6 Sep @ 4:45pm 
Fixed-- Also disabled victory event "A little poison"; if you liked it, you can still manually enable it via comic editor:steamthumbsup:
Stanfreed  [author] 6 Sep @ 4:38pm 
intended for comic visual purposes, not actual weapons;
thanks for report, i'll fix
GOGATSY 6 Sep @ 3:59pm 
It seems that this mod adds two weapons to the spear (leaf) category: the violin and the lute. Was this intended?
kafkaesque_2000 24 Jul @ 3:55pm 
Oh, right, I haven't used the bandits one lately because of the bug. I've had the Faithful die several times but don't remember getting the weapon. I'll have to check it out next time I get that event.
Stanfreed  [author] 23 Jul @ 7:17pm 
haven't made one specifically for her yet.
not all of them are made to bring the pets/companions back, some offer other things like
the faithful is there so that you get the weapon when it dies--
or the (former)bandits getting a class upgrade after dying once
kafkaesque_2000 23 Jul @ 5:53pm 
I've got another question about the Kuchisaki-onna NPC. Most of your human "pets" have a death choice and come back, whereas the monster ones (Waterling, Faithful, etc.) don't and die. But the Kuchisaki-onna doesn't get the death choice. Is there a reason for that?
Brasstax 7 Jul @ 7:49am 
the hot springs event reads out quite strange when you have both mom and dad and son in the campaign and the son is speaking to the dad like hes her new bf despite being with her before the son came into the campaign
Stanfreed  [author] 15 Jun @ 7:34pm 
fixed that event
Denzarki 15 Jun @ 8:47am 
geez give us an edit button steam.. found it in the files.. it did come from this mod, staff_bartoth.. i will turn the mod back on.. i swear if the creepy dad hits on his daughter again though xD
Denzarki 15 Jun @ 2:51am 
Did the mythwood rattle come from this mod that lets you control 3 roe and breath fire? i turned the mod off and now his weapon is invisible lol