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- Westwood
- Rosewood VHS
- Quarantine_Zone_Rosewood_24x41
- Road_Block_34x41
- etc...
- Muldraugh,KY
Server setting, Maps
However, I have a small concern about this mod and your other one, Westpoint Fire Department, regarding the loot abundance settings. There are already several mods that add fire departments to each town, but their loot distribution tends to be too generous. I’m wondering how the loot settings are handled in your mods?
Thank you.
I've lowered the loot "rolls" setting on Brita's side, to potentially alleviate this (it defaults to 2 rolls per category(?) in loot spawn attempts), and that might effectively half what gets generated in these situations. Hopefully.
I'm curious how loot would look with vanilla guns, or firearms b41/revamped, perhaps the loot levels would be more expected.
Either way, I'll add some more of your checkpoint mods and take a look in the coming playthrough. Thanks very much
I left all containers without tags to make the sandbox settings work better. But each container has its own tag, for example, it can be military or industrial. in other words, I name the room the bedroom, and the war chests will give mostly clothes. In general, I currently have a number of limitations due to which I cannot balance items. that is, I can make, for example, a poor area tag, a bedroom room, a military container, and then there should be very few military clothes. BUT this is a bad decision, if I put a poor tag, it's better not to put it so that the settings are based on the sandbox settings.
I hope you can make out what I mean by container tags, etc., I am not a native English speaker.
The bottom end of the checkpoint has a tent with those square military crates that are featured in the shipping containers; those seemed to hold an overall less amount of loot and a bit more in tune. Whereas the shipping container military crates some had close to max capacity worth of loot; and were overall going crazy (so many clothes & guns, actually; not so much on the ammo side).