Arma 3
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RIS - Module
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Data Type: Mod
File Size
Posted
Updated
1.131 MB
7 Feb, 2024 @ 11:45pm
18 Aug @ 12:02pm
7 Change Notes ( view )

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RIS - Module

In 1 collection by Kamen
Random Infantry Skirmish
81 items
Description
Module version of Random Infantry Skirmish. Immediately jump into random infantry skirmish on random place on the map. You can choose any faction, any weapon and any vehicles and just start fighting.

Main features
  • Fast paced, dynamically generated firefight with infantry and land/air vehicles
  • Compatible with any mod that has proper units definitions
  • Fully customizable, set your own rules, select your gear, pick location, pick factions
  • 5 game modes: Push, King of the Hill, Team Deathmatch, Arena Team Deathmatch, Arena Gun Game and Defense
  • Supports Singleplayer, COOP and PvP (up to 8 players per side)

Game modes
  • Push - attack and capture sequence of points, one after another while defenders put fierce resistence
  • King of the Hill - team that has more units in specified area gets points over time, the team that reaches point limit first wins
  • Team Deathmatch - get points for killing enemy units, the team that reaches point limit first wins
  • Arena Team Deathmatch - get points for killing enemy units, the team that reaches point limit first wins, fought in small arena
  • Arena Gun Game - starts with predefined list of weapons, everybody starts with the first weapon and progresses to next one once they manage to kill 2 opponents. First player to reach the last weapon and achieve the 2 kills wins the game
  • Defense - defend area against increasingly more difficult waves of enemies



How to use
Go to Editor, place a BLUEFOR unit on the map then go to modules > "Random Infantry Skirmish" > "RIS - Game mode" and place it anywhere on the map. And you're done! If you want to define custom locations, you can use the "RIS - Location" module.



How to add multiplayer support
Adding multiplayer support is a bit harder:

  1. Add any number of playable units to BLUEFOR and OPFOR (resistance will break the mod, don't do that)
  2. Add https://community.bistudio.com/wiki/Description.ext to your mission with following:

// Don't display briefing map, it's useless in this case briefing = 0; // Configure respawn system respawn = "INSTANT"; respawnTemplates[] = { "RSTF_Respawn" }; respawnOnStart = 0; // Custom respawn template for this mission class CfgRespawnTemplates { class RSTF_Respawn { onPlayerRespawn = "RSTFM_fnc_respawn"; respawnTypes[] = { 1 }; respawnOnStart = 0; }; };



⚠️ Where to report issues / suggest changes
Please direct all requests and issues to the source code repository:
https://github.com/SkaceKamen/random-infantry-skirmish/issues
Popular Discussions View All (13)
18
1 May @ 8:51am
Multiplayer
dims123
8
3 Aug @ 3:25am
Stuck on "you're dead" screen for several minutes without respawn
walidsamour47
5
15 Dec, 2024 @ 8:54pm
Why fps so low
Asuka
235 Comments
Nos 22 Aug @ 8:38pm 
wow this mod got updated can you please add a bigger push zone
HenTie Lord 20 Aug @ 6:59am 
Why does AI not push to the point? They just stay outside. (I have no AI mod loaded in)
GOMZLIKE 20 Aug @ 3:37am 
@Sir Knight, i tested without mods and with default factions - same problem
GOMZLIKE 20 Aug @ 12:36am 
@Sir Knight, but bots spawns well without problem, even the vehicles. It's only player's problem.
Sir Knight 19 Aug @ 10:46pm 
@gomzlike either that specific faction isnt set up properly or you havent picked any factions in RIS menu when starting game
GOMZLIKE 19 Aug @ 8:28am 
When i spawn i don't have a uniform, and i get a guns without ammo. How i can fix it?
Sir Knight 19 Aug @ 3:41am 
Whoa, we got update. Can you add option to make basic transport vehicles also buyable ? To roleplay something like truck with soldiers goes into warzone
grunt 18 Aug @ 7:35pm 
can the ai buy artillery?
Sir Knight 13 Aug @ 5:46am 
@Bacta Juice - right click anywhere - click add - click radius 250m - it will make anything in 250m editable
HalTK999 7 Aug @ 6:47am 
GOOOOOOOOOOOOOOD MOD , i love it