Total War: WARHAMMER III

Total War: WARHAMMER III

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LCCP/Marienburg Heretic Faction Patron Gods Compatibility
   
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471.081 KB
7 Feb, 2024 @ 10:04pm
26 May, 2024 @ 11:54pm
2 Change Notes ( view )

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LCCP/Marienburg Heretic Faction Patron Gods Compatibility

Description
FIRST AND FOREMOST

The people who made all these beautiful mechanics, factions, units, and maps are not me. I just made like, ten rows max, in three tables. If you want to give credit where credit's due for these great things, let them know; the relevant mods are listed in the required section.

Features

When playing as Marienburg's Den Euwe or LCCP's Revellers of Dolmance, effects from lords, technologies, and the like will affect the Patron Gods' mortal Chaos units available to the factions. Revellers of Dolmance will also be able to recruit their Slaaneshi mortal units from their Slaaneshi building chain.

This will make the tactical layer easier, in theory.

This mod will most likely crash if you do not have Patron Gods, IEE, LCCP, and SCM's Marienburg installed and enabled.

Known Issues

This may cause some issues when playing as Chaos factions, making units unintentionally more powerful. This is because I added the units to unit sets they were not originally assigned to.

Thanks to:

  • Da Modding Den, who spent valuable time helping me ascend from monke to data entry monke. 🐒🍌

If you like this:

Here, give them rites, too.

Nobody's stopping you.

Miscellaneous

Not sure how I feel about the background of the thumbnail, but I don't care enough to fix it. Sorry to the people who subscribed before I added Patron Gods as a dependency.
16 Comments
𓆚 standardheadache 𓆚  [author] 29 Dec, 2024 @ 3:38pm 
No errors are showing up in RPFM, so it should still do its thing. :cleanfloppy:
Solaire 29 Dec, 2024 @ 12:15am 
I imagine this needs an update since all the other mods have gotten updated.
Waimanian 28 Jul, 2024 @ 1:47pm 
Would it be possible for you to create a compatibility mod for Patron Gods and Egrimm van Horstman from Mixu's Legendary lords?
𓆚 standardheadache 𓆚  [author] 11 Jul, 2024 @ 2:03pm 
Oh, I used console commands to level up den Euwe turn one to demonstrate the effect of the skills that buff Tzeentch units added by Patron Gods. I believe in the Marienburg mod, they added the ability to upgrade Chaos Warriors into Chaos Knights of Tzeentch and eventually their flying cavalry option. :Pally:
arabeschi.caleidoscopici 11 Jul, 2024 @ 3:16am 
Nono sorry, i mean in the screenshot you posted you obtain it t1 and it confused me. Can i ask you how could i recruit non infantry tzeentch units?
𓆚 standardheadache 𓆚  [author] 10 Jul, 2024 @ 10:53pm 
Nothing in here should be affecting quest triggers, but if you try it with only Mixer, Marienburg, LCCP, Patron Gods, and IEE and it's still happening, let me know. :dolphinfish:
arabeschi.caleidoscopici 10 Jul, 2024 @ 4:13pm 
The tsin tsin golden amulet should be present since the beginning?
𓆚 standardheadache 𓆚  [author] 11 May, 2024 @ 1:51pm 
It currently lists the old LCCP as a requirement, try loading it with the new one. If you see three types of marauders in the T1 Dolmance building or in the upgrade system for den Euwe, it should be working. :missing:
Human bean 10 May, 2024 @ 7:15am 
Probably
Ciaphas Cain 3 May, 2024 @ 8:43am 
Will this need updating for the re-release of LCCP?