RimWorld

RimWorld

147 ratings
Trading House
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Mod, 1.5, 1.6
File Size
Posted
Updated
3.089 MB
7 Feb, 2024 @ 5:16am
31 Jul @ 3:00pm
21 Change Notes ( view )

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Trading House

Description
Trading House

added a Trading House Interface which let player colony accept notification for upcoming Trading Day and participate in the event.



How to Use
  • once build, trading house console will show the time left until next trading day, which is random between 5 to 15 days.

  • during the waiting period. player can put item or Prisoner/Slave/Animal on auction

  • player can only put ONE item per console. and each console has separate auction cooldown

  • available payment method are Silver and Gold(more can be added by editing the xml def)

  • player are able to choose prefer item categories. or choose None for all item type.
once the trading start. random faction leader will raise on the item with random amount per raise.
the chance that someone else will raise corresponding to current price. the higher the price the lower the chance someone will raise.

if timer run out with your pawn as the last raise, the corresponding amount of chosen payment type will be deduct from your stockpile within range of trade beacon, then your item will arrive in dropped within 20 cell radius of
trading Console. if no available cell are in range, a random valid cell in map will be chose.

in the event your colony doesn't have enough money, you won't get the item but their are no penalty atm.

FAQ
Q: Can this be added mid-save?
A: Yes. there should be no problem

Q:Can this be removed mid-save?
A:Probably yes. there should only be one-time error. but generally you shouldn't be removing mod mid-save
75 Comments
Hatoful Pengu 31 Jul @ 3:25pm 
@{SRI} Oracle did you make sure the community rules database was correctly set up in the settings...? aside from occasionally needing a refresh and a handful of manual rule-tweaks, RimSort sorts everything just fine for me. there was an adjustment period certainly but by now it gives me far less trouble than rimpy did
{SRI} Oracle 31 Jul @ 6:37am 
I tried the Rimsort vs Rimpy and it rearranges my mods in utterly alien way including moving a fair few mods above the official DLCs and causes massive red errors on boot compared to Rimpy sorting.. Are we sure Rimsort is better?
T 30 Jul @ 5:21pm 
good to know, ty!
FarmerJoe  [author] 30 Jul @ 5:09pm 
Rimpy database is 2 year out of date, preferably you should swap to RimSort
T 30 Jul @ 5:03pm 
I'm also getting an "out of date" warning (in Rimpy), despite the 1.6 folder being present and the About.xml listing 1.6 as a supported version, so I assume it's.... actually, putting in a loadFolders.xml like I see in other mods (and pointing it to the correct folders) seems to have eliminated the Rimpy error; I just verified, so I'm fairly certain that file is missing, though I'm unsure how needed it is; just my 2 cents!
FarmerJoe  [author] 13 Jul @ 3:53pm 
try force update? steam might not download correctly?
Greisyn 13 Jul @ 2:09pm 
just in the standard window it says 1.5 as highest supported think it just needs the tag or something. was confused when i subscribed and it was a 1.6 on steam but 1.5 in game
FarmerJoe  [author] 13 Jul @ 2:06pm 
what error are you getting
Greisyn 13 Jul @ 1:56pm 
says 1.6 but has version error
ebruli 3 Sep, 2024 @ 1:42pm 
Is it any way possible to add a spot for deliveries? They always happen in roofed areas. A bit tired of my priceless items being damaged by roof collapses due to drop pod. Otherwise nice.