Reassembly

Reassembly

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Advanced Vanilla Agents
   
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Tags: cvars, agents
File Size
Posted
Updated
10.298 MB
6 Feb, 2024 @ 7:02pm
12 Feb, 2024 @ 8:10pm
3 Change Notes ( view )

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Advanced Vanilla Agents

Description
This a compilation of over 600 vanilla agent fleets composed of tournament ships from various places as well as wormhole fleets by known builders.

DRRT, Free-for-All Brawl, Miniships and many more. - I also added a few hundred well-built campaign fleets I've collected over the years, for a total of over 600, which means plenty of variety.

Update 2/10/2024: Added over 100 more fleets. About half are tournament ships, and another half are campaign fleets.
Update 2/12/2024: Added another 200 fleets, mostly campaign fleets from various people.

HOW TO INSTALL:

Subscribe to the mod.

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WHAT KIND OF SHIPS ARE HERE?

I wanted these agents to be fun and interesting, so I made a set of rules for what's included:

RULES:
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1. Only campaign blocks and standard vanilla factions
2. No multi-faction ships
3. Limit Sentinel fleets to 1 in 20 or more because constant nuke spam and armor spikes are not fun.
4. No bases or troll ships. All ships have at least standard DRRT mobility.
5. No abusive blocks used or sub cores
6. Weaker factions may have ships over 8000p. (Reds, Farmer, Bees = this is another DRRT standard we've used to make them competitive with the stronger factions)

CVARS
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This mod does include two cvar changes:
kAgentMinDeadly = 16000
-- ^ (increased to allow larger Red, Bee and Farmer agents to spawn)
kPointMax = 16000
-- ^ (same as above. The side-note for this one is that the player will also be able to build up to 16k)

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If you want more of this, see MonsPubis's NMSS Agent Mod with 100 more fleets:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3152993838

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CONTRIBUTE
If you have a fleet you would like to contribute to the mod, you can email it to me at sumplkrum /at/ outlook.com
I will review it ... uh sometime ... and possibly add it in when I can.

Thank you

7 Comments
SmellofNapalm 6 May, 2024 @ 11:32pm 
Thanks for clearing that up!
sumplkrum  [author] 25 Apr, 2024 @ 5:15pm 
You don't need special requirements to make an agent. The 16k thing in this mod is just to make the weaker factions more viable. No other purpose really.
sumplkrum  [author] 25 Apr, 2024 @ 5:13pm 
You can create a local agent folder. See the bottom of this page: https://reassemblywiki.com/basic-gameplay/agents/

You could also make your own mod with an agent folder and throw your fleet files in there,
Enjoy
SmellofNapalm 16 Apr, 2024 @ 11:46pm 
Thank you! I hadn't been aware that there are problems with the Servers.

Btw, is it possible for me to add my own fleets? I have to assume I would have to make a fleet composition to fit the 16k requirement?
尤利 30 Mar, 2024 @ 3:06pm 
How can I import these ships into my own fleet? Im a beginner to the game
sumplkrum  [author] 7 Feb, 2024 @ 4:35pm 
Indeed. I actually feel like playing the campaign again. :D
Debris Field 7 Feb, 2024 @ 12:50pm 
DRRT etc agents?? glorious I tell you