Wreckfest

Wreckfest

55 ratings
Burnout 4 Angel Valley
   
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15.376 MB
6 Feb, 2024 @ 4:12pm
11 Feb, 2024 @ 9:32am
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Burnout 4 Angel Valley

Description
The map just how Troxus gave it to me, same files as HeXoRModS used for the Assetto Corsa port originally ported by Mati The Mudkip (see video), road flattened slightly to compensate for the realistic unforgiving physics of this game. Forward and Reverse variant, tunnel is unfortunately AI unusable since the second to last checkpoint ended the longest one so it always resulted in getting knocked off the largest daisy chain of barely valid routes imaginable. Still perfectly player-drive-through-able but much like the original there isn't much point in it.

Entrance/End of tunnel + some curbs smoothed for gameplay improvement, removable by renaming/moving data/track/angelvalley/angelvalley_gameplay.scne

Scale 1:1
26 Comments
TOAST  [author] 4 Jul @ 2:21am 
The 64 one perhaps but regarding PS games it's an awful mess stitching together close by instances who aren't 100% accurate.
M.garfield 4 Jul @ 1:19am 
Can you try Ridge Racer track or tracks?:cozybethesda:
WanDerDracken 21 Apr @ 7:35am 
If I knew about these things, I would be happy to help you. Thank you for your efforts. :steamthumbsup:
TOAST  [author] 20 Apr @ 1:53am 
I would but roms are not a fun activity to get models out of. For 64 and for ds there are emulator plugins to extract and ninjaripper2 while being possible it doesn't output perfectly aligned models and games with LOD means stitching those together. It's awful manual labor (at least for Beetle Racing they're axis aligned) and getting the map through modelresearcher is possible but it's days of nothing but looking at hex code. While fun I would port N.I.C.E.2 maps first since those maps are easier to diagnose.
WanDerDracken 19 Apr @ 4:32pm 
will you do make burnout 3 takedown silver lake map?
HankScorpio 8 Sep, 2024 @ 11:43am 
What a gem to find, brilliant
Kweeb 29 Aug, 2024 @ 1:02pm 
port this to flatout ultimate carnage?
FrenchVanillaMilitia 20 May, 2024 @ 2:15pm 
The track is so fun! The only track I know of where I put my gearing all the way to top speed and I still Red Line
TOAST  [author] 9 Apr, 2024 @ 2:12am 
It'd be more likely I port over all Flatout 1 maps, then all NICE2 maps then maybe finishing DKR then perhaps adding the Beetle Racing track I was actually asked to import only after that I might want to look into manually dissecting the bundled files of the roms. Getting gpu dumps from emulators is not pretty either. The cars though maybe, but I really don't like adjusting cars with restart to apply changes and all that.
kittyserena407 23 Feb, 2024 @ 1:54pm 
Oh this is a dream come true as a diehard burnout fan! Can't wait for the rest of Revenge's tracks and Burnout 3 as well.