Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Also, the mod update is ready to go. Just finished messing with the files and I'm ready to release it as soon as the game itself gets updated. The name of the mod will be temporarily changed to Outpost Variety [Under Renovation], while I work on more content for it.
All modules which got accepted into vanilla have been removed from the mod, and we've got a few new modules rolling out early as part of the new batch. The updated version of the mod will contain a nightclub module and a large engineering module for colonies.
If you are currently playing on the Unstable version, where the new vanilla content is being tested, having this mod on will cause the game to crash because of the module duplicates.
I am working on an update to remove the modules which got accepted into vanilla from the mod's files, and add a new batch of custom modules to keep the mod relevant (I had new stuff in the works for a while). Until then, it's best to keep this mod disabled in your mod list.
I will post another message here once the mod has been updated.