Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

98 ratings
[STABLE] Advanced Fixture Control
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Fixtures: 3D
Type: Fixtures
Game Engine: UE4_27
File Size
Posted
Updated
7.089 MB
30 Jan, 2024 @ 12:07pm
20 Feb @ 4:56pm
2 Change Notes ( view )

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[STABLE] Advanced Fixture Control

Description
Advanced Fixture Control allows you to select multiple fixtures, move them around, create and save/load groups, and more.

!!WARNING!!
This mod is experimental. I'd highly recommend actively saving your cars while building if you're using this mod. You can view known bugs below.

Usage
To open the GUI:
  1. Open the Advanced Trim Settings menu
  2. Go to the Misc tab
  3. Scroll down, there should be a section that says "Mod Widgets" with a dropdown
  4. The option "Advanced Fixture Control" should already be selected. If not, select it
  5. Click the "Open AFC" button

To activate group mode, press Ctrl+G key or click the toggle button. With the group mode active:
- To select multiple fixtures, hold the control key and click fixtures to add or remove them from the current selection.
- Double left click in open space or press the control and D keys to quickly deselect all fixtures, or click the "Clear" button.
- Pressing the control and A keys will select all fixtures.

Change log for version beta_0.7.0
  • AFC now supports Al Rilma alpha/beta. The window will no longer hide itself when it thinks it's not on the correct fixture screen
  • Added autosaves
  • - Time interval based with options for 1, 2, 3, 5, 10, 15, 20, and 30 minute intervals
  • - Pre-transform based where it will save before attempting to move selected fixtures Note: this saves after the main selected fixture has already moved.
  • - Both have options for 0-50 total autosaves per trim before overwriting
  • - Autosaves are stored in
    \AppData\Local\AutomationGame\Saved\UserData\AFC_AutoSaves
  • Added a cancel button for transforms that take too long. Note: If you're trying to move 2D fixtures off the car it can sometimes have issues verifying. Canceling is useful in these situations.
  • Fixed transforms failing to verify in most cases
  • Fixed fixtures becoming permanently locked when a transform failed
  • Fixed AFC locking up if a transform failed
  • Fixed AFC not recognizing right shift and right control
Change log for version beta_0.6.2
  • Fixed state changes (mirror, 3D, lock) working with groups.
Change log for version alpha_0.6.1
  • Fixed AFC not working with 2D fixtures.
Change log for version alpha_0.6.0
  • Added toggle to reenable local saves UI, will soon be redone
  • Added Edit/Select menus
  • - Able to copy/paste in place, as well as quick access buttons for select all, deselect all, and invert selection
  • Added debug log settings and cleaned log output
  • - Repeated messages will combine, able to set a shown threshold
  • Added how-to section in the opener
  • Replaced transform queue with smoother and more representative transforms
  • - Should fix several known issues
  • Removed material selection for now

Current known bugs:
  • Transforming multiple fixtures and immediately going into the photo mode can explode cars. There is no solution I can implement, this is a limitation of the core game. Please wait 30-60 seconds after transforming before opening photo mode.

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[ko-fi.com]
44 Comments
AltCtrlDel435 1 Jun @ 3:40am 
I have @Alyssa's question, as well. Is there a way to copy groups of fixtures from one trim to another?
nuclearpantry 21 May @ 2:36pm 
on beta 0.7, fixtures wont select despite the debug detecting selection
Moose626 1 Apr @ 5:59pm 
don't know if its my end or the mod, but i cant get it to copy/paste right now. playing on the main branch
buttcheek destroyer 18 Mar @ 1:41pm 
are you able to copy a fixture group from one trim and paste it onto another trim? i tried the local save thing and that wont let me do it. say i made a high quality multi-part mercedes emblem and didnt want to take an hour to recreate it for every mercedes i make, is there any way to do that?
IzzataSupra 22 Feb @ 2:03am 
Thank you so much for the update! ❤️
NetBlitzer  [author] 20 Feb @ 5:07pm 
Hi @Muddy @FATE @jagger1111 @cmg010119 @trump2133

The mod works on the open alpha/beta branch for Al Rilma now. Thanks for the reports about the mod not working. I knew it was going to break but it took a bit longer to get around to updating than I expected.
trump2133 20 Feb @ 2:56pm 
\/ same
cmg010119 20 Feb @ 2:04pm 
yeah also not working for me in al rilma. just flashing on screen for a sec and dissapearing
jagger1111 13 Feb @ 9:45pm 
I'm having the same issue as the previous comment, afc not opening in al rilma. I hope this gets fixed eventually
FATE 7 Feb @ 9:58am 
I've got a problem. The mod doesn't seem to want to work whenever i click the Open AFC button, it just opens for less than a second and immediately closes. I then cant close it or open it until i restart the game. I really need this mod right now because a bunch of 3D fixtures on one of my cars got put in the engine designer room for some reason and grouping the fixtures to move back to where they need to be would help a lot. I am playing in the Al rilma open beta so i guess that could be causing the problem, but any help would still be appreciated