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I was unaware that you could scale dot damage that way, so I'll probably update in a little while with something like that.
I'm glad you didn't put in the passive skill that adds a quadratic scaling to your normal attack
Secret Fist should probably scale with a stat of your choice so it's neither overpowered early on nor useless in the late game. I suggest either adding scaling damage to each tick (while probably lowering the base damage) or putting a high-scaling damage burst at the end. Magical Law's Gag Order, for reference, has a 0.15 scaling each tick with half duration (while also being cheap and spammable).
Does Repeating Fist's reactivation stack?