Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Under "Evasion Modifiers vs. Attack Modifiers", where it says, "if you have -1 evade but the attacker has -1 attack, then the chance to evade their attack is just as much as it would be if both of you had no modifiers.", that's actually not true. In such a case, if the attacker rolls 1 and the evader rolls 2, the evader still gets hit. So, if both players have the same negative modifier, it's slightly more likely that the evader will be hit.
For example, if you want to finish off the Store Manager boss (-1 EVD) with Poppo (-1 ATK), and you're holding Reverse Attribute Field (something that Poppo would normally love to use), you're actually better off not using it if the boss is at 1 HP and you absolutely want the kill, because your odds of delivering the finishing blow are slightly higher at -1 ATK vs. -1 EVD, than at +1 ATK vs. +1 EVD.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=329535973
I hope all this is clear enough ^^' I apologize once again for the length of all this. It may be considered as situational advice and may not have its place in this guide, but it actually is a rule which constantly applies to the game, and once you know about it, you know when you have to evade and when you're taking risks, even low ones.
Many people think Suguri can only evade no matter what, while she actually can survive a defense roll if she has 4HP, where the evasion would have gotten her killed.
P.S: Usabit got renamed into Rbits in the recent patch including Nanako and Syura.
Let's take Suguri, who has that threshold of 3HP (from where she can only evade). If the enemy rolls a 3, you can still fail your evasion roll if you roll a 1(+2), while rolling a defense of 1 will result in Suguri taking 2HP of damage and surviving with 1HP.
This is simply because by rolling a 1, the negative value of your defense is not applied (1-1 still results in a roll of 1), thus Suguri will be considered as only having 2 points of difference between defense and evasion.
It goes without saying that this exception only applies to characters with a negative defense value.
This also applies if you use the rainbow-colored circle card, which grants +2 evasion and -1 defense. Sora using this card, for example, will see her defense roll becoming (almost, see exception below) completely pointless, as her stats will become -1 defense and +3 evasion, which result in a 4 points of difference, which is her max HP. You can take an example and do the maths yourself (to see if you understood what I said so far :P ).
The threshold of HP where you can only evade, of course, is determined by your current difference between evasion and defense, card effects included, and if you have at least 2 more evasion points than defense points, because evasion obviously is the only option when you have 1HP left.
Since that against that attack roll of 5, evading works if you roll a 4(+2) and fail if you roll a 3(+2), you would want to defend in case you roll a 3. The problem is that rolling a 3(-1) means Suguri will suffer 3 damage... thus get KO'd.
This is why Suguri and Aru must almost (see exception at the end) ALWAYS evade whenever they have 3HP or less, without their stats being altered by cards.
The same thing applies for Hime and the chicken, except that since they have a difference of 2 points between their evasion and defense (-1 defense, +1 evasion), with the example that they have 3HP left, they can survive a defense roll where the evasion would have failed:
Let's take that same enemy attack roll of 5.
If Hime/chicken roll a defense roll of 3(-1)=2, they will suffer 3 damage (5-2), as shown in the previous exemple, and die. However, rolling a 4(+1) as evasion would still fail, and would result once again in your character's demise.
For characters having at least 2 more evasion points than defense points, such as Suguri, Aru, Hime or the chicken, evading is the ONLY solution whenever your HP is equal or lower than the difference between your defense and evasion (with one exception, which I'll tell at the end):
Let's take Suguri as an exemple: -1 defense, +2 evasion, so 3 points of difference between those two statistics, then let's take an enemy attack roll of 5.
If Suguri has 4HP, against that attack value of 5, rolling a 3(+2)=5 evasion roll will fail and Suguri will get KO'd, while rolling a 3(-1)=2 defense roll will be successful, as she will take 3 damage (5-2) and survive the hit.
If Suguri had rolled a 4(+2) evade, she would have evaded, where she would have taken 2 unnecessary damage points if she had defended. (4-1=3)