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they probably serve as hp baits but they could get some additional defense mechanic, other useful skill (maybe possible to mix them with mortals side by side in a squad like the marignese jesters as they are the same class of commoners?) or simply some shield.
while the idea in turning astral gems into a catacomb dwelling monk is nice, the mummies seem odd gameplay wise, maybe change them to passive dominion summon instead of as order so the watermage can do waterstuff and does his hobby of mummification in his sparetime after work? (of course he has no mobile mummification cart with him on his travels but... well)
i dont know why but i get saint hero boneboxes nearly once per season without having actual luck scales and got other fancy 2 to 3 heroes also while being like only 2 years in the game.
the 100-gold-nuns end in many cases just with h1, maybe up that usability as more realiable labmonkeys/slaves with some small astral chance?