Crystal Project

Crystal Project

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Cursed Swordsman
   
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Tags: class
File Size
Posted
Updated
1.843 MB
24 Jan, 2024 @ 9:20pm
15 Feb @ 8:21pm
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Cursed Swordsman

Description
Intro:
I wanted to make a class all about curses and hexes. Once I did I noticed it played too similar to my Runeblade class except instead of buffs it was debuffs. Started again from scratch to make something a little bit different while still retaining the curse specialist aspect I set out to do. Apart from hexes, you have Blood Rite, Eldritch Blast, and a pact weapon. 3 sub-menus with lots of different options and flavour.
Despite being a swordsman, don't expect to be the main damage dealer without multiclassing with a damage dealing class. Can weild all types of swords to allow for interesting multiclass combinations through out your playthrough.

TL;DR
Adds a new curse based class.
Adds a crystal in near the Mercury Shrine.
Adds a master trainer and 2 rewards for mastering the class.
Has custom animations and textures.

Other:
Let me know if you have any issues, especially when it comes to balance.
I used paint.net to create my own textures and to alter in Crytal Project textures.
Have fun.

If you'd like to support my work and help me purchase more assets you can do so by following the Ko-Fi link below.
https://ko-fi.com/ace555
19 Comments
Ace  [author] 15 Feb @ 8:26pm 
I see. I checked "prevent removal" thinking enemies would register that the status effect couldn't be removed. I will alter cleanse to check if there are 2 debuffs or more so that the loop won't occur.
I like the way Malediction functions but if there are more issues like that I'll have to alter it and revert the minor change to the Devourer.
Thanks for that.
Circe 9 Feb @ 10:03am 
I was insufficiently clear, I apologize. Cleanse is *meant* to clear all debuffs, but does not clear Malediction. So he'll use Cleanse because he has a debuff, it doesn't clear Malediction, then he'll use it again because he still has a debuff, repeat. The Devourer ends up with infinite turns.
Ace  [author] 8 Feb @ 8:25pm 
By the way, I made an update. Could you or anyone else confirm that nothing broke?
Ace  [author] 8 Feb @ 8:24pm 
Sorry, why is that an issue? Doesn't that just mean Cleanse comes with a free turn? A lot of moves come with free turns without the player able to act. Maybe I'm not understanding.
Circe 5 Feb @ 10:08am 
Cleanse purges all debuffs, and doesn't take a turn. That's the issue; the Devourer will just get turn after turn of Cleanse with you unable to act.
Ace  [author] 5 Feb @ 12:49am 
You could say the same about bruiser crush and overhead slash too, not really finishers. Can't remember the exact reasoning. Maybe those were under used?

In Crystal Edit the icon link is empty on all skills, not just modded ones. Not sure when that happened but I hope it doesn't cause issues.

That's strange, the blast options is set to strict and on a fixed interval. Either way, I went with your suggestion.

What does Cleanse do to the Devourer? I can't remember. Does it trivialize the fight? If so, does the Devourer behave the same way when you use any debuff on it?
Circe 3 Feb @ 7:09pm 
Another significant issue: if you use Malediction on The Devourer, it gets stuck in an infinite loop of Cleanse. Give Up is still accessible at least.
Circe 3 Feb @ 12:53am 
Oop, just ran into a somewhat awkward interaction right after that comment. If you have anything that lengthens buff duration when you use Elemental Blast Options, you can cast the blast, but on the next turn the buff is still there but you can't do anything but skip the turn.

Probably fixable by setting the blast variants to clear the status themselves after use.
Circe 3 Feb @ 12:45am 
Yeah, most of that I'd figured out, it just seemed odd having Barbed Cap in there since it's more of a setup than a closer - Nighthawk or Checkmate might be a better match. Your call, obviously.

I noticed the two types of Eldritch Blast (and was really hoping I could use the elemental ones in the Labyrinth), was just suggesting a shortening because of the text overflow. It would necessitate an edit to the description of Eldritch Expert to preserve clarity, though, and it's all pretty minor anyway.

The icons seem to still be working on my end, but I don't know if you mean in Crystal Edit or in Crystal Project proper. In-game shot: https://i.imgur.com/Udxug8m.jpeg
Ace  [author] 2 Feb @ 10:49pm 
That would work. I've made the edit. I had a look at a few things, looks like an update may have broken the icon links. If I come back to Crystal Project, I'll definitely upload it.

But there are two types of Eldritch blasts, one for generic damage and one for elemental.

Thank you! Overhead slash was to create synergy with other classes and weapons that are constantly adding a debuff or two per turn.

I wanted other classes to at least make use of the passive, might be worth getting just for a boost or if it turns out you don't like the class at least the passive isn't class specific.