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If that doesn't work please enter in the console "alyxlib_diagnose body_holsters" and share the results with me if there are no suggested fixes.
Unfortunately my computer is dead and will not be fixed for a while so I have limited capacity to debug problems.
"commands:body_holsters_unholster_is_analog 0"
"body_holsters_unholster_action 7" - not effect
and tried to "body_holsters_require_trigger_to_unholster" and "body_holsters_require_use_to_holster" to 1 - this commands not exist in console commands (maybe was deleted by update?)
Same issues, nothing changed:3 Can you help, please?)
For your case you should be able to replace your old cfg lines with this:
body_holsters_unholster_is_analog 0
body_holsters_unholster_action 7
I really like the mod it gives more realism into the handling of the weapons. A while ago I played the game with unholstering the weapons with the trigger button because the grab button did never work for some reason. I have put the needed command into Skill.cfg as mentioned.
I started playing now after a while and noticed that it does not even work with trigger anymore or normal grab button. I saw you updated this mod recently. Can you tell me how to get the trigger or grab button work again?
Im using an Oculus Rift.
Thank you very much 😊
Bullet Penetration uses custom mod loading which can override AlyxLib so you'll need to make sure AlyxLib is the last mod you enable in the menu so it has priority.
I can talk to the creator about this and further issues that could arrise but the above step works for me in testing.
The utility menu looks fully compatible from reading over the code and testing.
The combat overhaul has no compatibility issues because it only modified cfg files.