Stationeers

Stationeers

68 ratings
T.U.B.E.
3
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.308 MB
20 Jan, 2024 @ 3:05am
8 May @ 6:49pm
15 Change Notes ( view )

Subscribe to download
T.U.B.E.

In 2 collections by WIKUS
Stationeers Toy, Cosmetic & Decoration Mods
19 items
WIKUS' FAV MODS
50 items
Description

This is a Plugin Mod.
It requires Bepinex to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad


Adds ItemKitTUBE, ItemKitSmallTUBE and 90 pieces of
"Tubular Ultra-high-pressure Building Equipment"
(airtight curved walls/windows) to Stationeers.
Tubes have a higher max. pressure delta than flat walls/windows.
They can also be used as scalable gas storage or high volume gas pipes.
To be printed with the auto-lathe.




Work in progress.
This mod is in development.
More shapes will be added eventually and existing ones may change.

📌The Challenge with Curved Walls in a Grid System
Grid-Based Atmosphere Calculations: Stationeers uses a cubic grid to handle atmospheric behavior, treating walls as flat barriers that make a cell airtight.

Curved Wall Issue: Visually, curved walls don't completely "fill" a grid cell face. This creates an apparent gap that might look like air or entities could pass through, even though the system treats it as sealed.

Exposed Atmosphere: The inner atmosphere (inside the base) appears exposed to the outside.
Misleading Openings: Configurations that allow walkable gaps might seem unintuitive if players expect total sealing.
Gameplay Impact: Entities like devices or player tools may interact inappropriately through these "gaps," breaking the intended realism.

The Mod's Initial Partial Solution: Colliders
Purpose of Colliders: Physical colliders were added to block passage through curved wall gaps and restrict placement of objects outside those walls.
Drawbacks of Colliders:
They could interfere with gameplay in unexpected ways, such as:
Blocking intended interactions or placements.
Adding performance overhead if not optimized.

The Mod's Current Direction: Cutting Corners 🥁
The mod avoids additional colliders as well as the heavy lifting of reworking grid-cell handling
(a fundamental game mechanic) by embracing a simpler, more practical approach.

Focus on Mod Flexibility: By not worrying about perfect immersion or airtight visual sealing, the mod prioritizes form over function .
Simpler Implementation: Without addressing those issues, the mod relies on the game's core mechanics for atmosphere handling, avoiding overcomplication.

Discord:
[discord.gg]



Many things still have to be worked on but round walls are here.

Suggestions and feedback are welcome.



Custom cladding and legs not included.
You can get them here.
MoreCladding: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3140312559
BaseLegs: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3140312772

When using mods it is possibly a good time to give this game a review :)



91 Comments
KuroSun 6 Jul @ 1:00pm 
oh , ok. so no solar tubes for me in near future. so squares it is :D
WIKUS  [author] 6 Jul @ 10:53am 
Hey yea that is a pretty old bug that I wasn't able to fix when I made this... so basically a skill limitation :D I will check it out when I update this mod soon.
KuroSun 5 Jul @ 2:17pm 
Hello, after making tunel noticed that window tube to not let solar panels beneath work (top half of 2x2 tube), is this a bug or limitation?
WIKUS  [author] 1 Jul @ 3:25pm 
Hey there thanks for letting me know. I will check it out these days while I update some stuff for this mod.
[ Aris Knight ] 1 Jul @ 3:20pm 
Hello! I've noticed that some walls of T.U.B.E, like the 'base' ones, don't return anything when you remove them with the Angle Grinder MKII. I don't know if this is a bug or not.
TTD 7 Jun @ 7:32am 
I have subbed to the mod and although I play mod free atm to mentally prepare for when most mods break when the next major patch with the new terrain comes out, I am loving the looks of this mod in the screenies. I hope you continue to support this and I'm willing to try it out as soon as possible. Keep up the good work!
WIKUS  [author] 28 Dec, 2024 @ 1:27am 
Yep you can post the file on the StationeersMods discord if you like so we can have a look.
Kastuk 28 Dec, 2024 @ 1:11am 
Console log of BepInEx is needed.
WIKUS  [author] 28 Dec, 2024 @ 12:50am 
If that is all correct then the BepInEx version might be too new. Whats your version number there?
WIKUS  [author] 28 Dec, 2024 @ 12:48am 
That usually means something in the installation process of the StationeersMods framework went wrong. Just tested v1.0.22.0, v1.0.25.0 and v1.0.27.0. They all work for me so my guess would be that you perhaps downloaded a different zip file. StationeersMods.zip is the only correct one... if yours has any other name then that is your culprit.