Stationeers

Stationeers

85 ratings
T.U.B.E.
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File Size
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4.308 MB
20 Jan, 2024 @ 3:05am
24 Oct @ 3:03am
16 Change Notes ( view )

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T.U.B.E.

In 2 collections by WIKUS
Stationeers Toy, Cosmetic & Decoration Mods
19 items
WIKUS' FAV MODS
72 items
Description

This is a Plugin Mod.
It requires Bepinex to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad


Adds ItemKitTUBE, ItemKitSmallTUBE and 90 pieces of
"Tubular Ultra-high-pressure Building Equipment"
(airtight curved walls/windows) to Stationeers.
Tubes have a higher max. pressure delta than flat walls/windows.
They can also be used as scalable gas storage or high volume gas pipes.
To be printed with the auto-lathe.



[ko-fi.com]

Work in progress.
This mod is in development.
More shapes will be added eventually and existing ones may change.

📌The Challenge with Curved Walls in a Grid System
Grid-Based Atmosphere Calculations: Stationeers uses a cubic grid to handle atmospheric behavior, treating walls as flat barriers that make a cell airtight.

Curved Wall Issue: Visually, curved walls don't completely "fill" a grid cell face. This creates an apparent gap that might look like air or entities could pass through, even though the system treats it as sealed.

Exposed Atmosphere: The inner atmosphere (inside the base) appears exposed to the outside.
Misleading Openings: Configurations that allow walkable gaps might seem unintuitive if players expect total sealing.
Gameplay Impact: Entities like devices or player tools may interact inappropriately through these "gaps," breaking the intended realism.

The Mod's Initial Partial Solution: Colliders
Purpose of Colliders: Physical colliders were added to block passage through curved wall gaps and restrict placement of objects outside those walls.
Drawbacks of Colliders:
They could interfere with gameplay in unexpected ways, such as:
Blocking intended interactions or placements.
Adding performance overhead if not optimized.

The Mod's Current Direction: Cutting Corners 🥁
The mod avoids additional colliders as well as the heavy lifting of reworking grid-cell handling
(a fundamental game mechanic) by embracing a simpler, more practical approach.

Focus on Mod Flexibility: By not worrying about perfect immersion or airtight visual sealing, the mod prioritizes form over function .
Simpler Implementation: Without addressing those issues, the mod relies on the game's core mechanics for atmosphere handling, avoiding overcomplication.

Discord:
[discord.gg]



Many things still have to be worked on but round walls are here.

Suggestions and feedback are welcome.



Custom cladding and legs not included.
You can get them here.
MoreCladding: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3140312559
BaseLegs: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3140312772

When using mods it is possibly a good time to give this game a review :)




106 Comments
Obin 24 Oct @ 3:45am 
Awesome bud. Thanks for working so fast to get a fix out.
WIKUS  [author] 24 Oct @ 3:07am 
Thanks guys. Just went through everything and uploaded a fix.
Your suits are save now :mern:
CowsAreEvil 24 Oct @ 1:45am 
Hi, I see other people are having the preview collisions too. There does appear to be a collision with the Corner 1. The green preview will push you around and damage your suit. I have tried with the other parts and they seem to be safe. I hope this helps with the diagnosis.
WIKUS  [author] 23 Oct @ 10:17am 
I've got a few reports of this earlier, but did not manage to remember fixing this. Gonna check it out these days... should be a very quick fix.
Obin 23 Oct @ 10:09am 
I'm having the same issue as Soupster. I've now died three times while placing. I think something changed in an update, as I've never had a problem before.
Soupster 22 Oct @ 9:35pm 
You can collide with some segments while placing them and they destroy your suit! Problem happens on Wall (Corner 1) But I'm not sure if it happens on others
WIKUS  [author] 22 Oct @ 11:29am 
Hey hey... it should be airtight. Gonna test this.
Until then you can try the console command "regeneraterooms"
In the F3 console... without the quotes.

If you are on the discord feel free to ping me with a screenshot of the wall configuration if you like.
stuLLe 22 Oct @ 10:53am 
Hi! I´m not able to get my rooms airtight when i use the cupola window parts.
got any ideas how to fix this or are the parts meant to be non airtight?
Nonetheless an amazing mod ! :steamthumbsup:
WIKUS  [author] 14 Oct @ 12:31pm 
I combined it with the regular round cladding.
Sam 14 Oct @ 12:16pm 
How are you able to line exterior walls with the curved walls like in the first pic? The walls only line up on interior so outside looks bare. https://imgur.com/a/KUlKsJm