Stationeers

Stationeers

72 ratings
T.U.B.E.
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File Size
Posted
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4.308 MB
20 Jan, 2024 @ 3:05am
8 May @ 6:49pm
15 Change Notes ( view )

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T.U.B.E.

In 2 collections by WIKUS
Stationeers Toy, Cosmetic & Decoration Mods
19 items
WIKUS' FAV MODS
52 items
Description

This is a Plugin Mod.
It requires Bepinex to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad


Adds ItemKitTUBE, ItemKitSmallTUBE and 90 pieces of
"Tubular Ultra-high-pressure Building Equipment"
(airtight curved walls/windows) to Stationeers.
Tubes have a higher max. pressure delta than flat walls/windows.
They can also be used as scalable gas storage or high volume gas pipes.
To be printed with the auto-lathe.



[ko-fi.com]

Work in progress.
This mod is in development.
More shapes will be added eventually and existing ones may change.

📌The Challenge with Curved Walls in a Grid System
Grid-Based Atmosphere Calculations: Stationeers uses a cubic grid to handle atmospheric behavior, treating walls as flat barriers that make a cell airtight.

Curved Wall Issue: Visually, curved walls don't completely "fill" a grid cell face. This creates an apparent gap that might look like air or entities could pass through, even though the system treats it as sealed.

Exposed Atmosphere: The inner atmosphere (inside the base) appears exposed to the outside.
Misleading Openings: Configurations that allow walkable gaps might seem unintuitive if players expect total sealing.
Gameplay Impact: Entities like devices or player tools may interact inappropriately through these "gaps," breaking the intended realism.

The Mod's Initial Partial Solution: Colliders
Purpose of Colliders: Physical colliders were added to block passage through curved wall gaps and restrict placement of objects outside those walls.
Drawbacks of Colliders:
They could interfere with gameplay in unexpected ways, such as:
Blocking intended interactions or placements.
Adding performance overhead if not optimized.

The Mod's Current Direction: Cutting Corners 🥁
The mod avoids additional colliders as well as the heavy lifting of reworking grid-cell handling
(a fundamental game mechanic) by embracing a simpler, more practical approach.

Focus on Mod Flexibility: By not worrying about perfect immersion or airtight visual sealing, the mod prioritizes form over function .
Simpler Implementation: Without addressing those issues, the mod relies on the game's core mechanics for atmosphere handling, avoiding overcomplication.

Discord:
[discord.gg]



Many things still have to be worked on but round walls are here.

Suggestions and feedback are welcome.



Custom cladding and legs not included.
You can get them here.
MoreCladding: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3140312559
BaseLegs: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3140312772

When using mods it is possibly a good time to give this game a review :)



92 Comments
ParZivals Destiny 5 Aug @ 8:19pm 
i cant get the mod to show in the autolath i dont know what im doing wrong
KuroSun 6 Jul @ 1:00pm 
oh , ok. so no solar tubes for me in near future. so squares it is :D
WIKUS  [author] 6 Jul @ 10:53am 
Hey yea that is a pretty old bug that I wasn't able to fix when I made this... so basically a skill limitation :D I will check it out when I update this mod soon.
KuroSun 5 Jul @ 2:17pm 
Hello, after making tunel noticed that window tube to not let solar panels beneath work (top half of 2x2 tube), is this a bug or limitation?
WIKUS  [author] 1 Jul @ 3:25pm 
Hey there thanks for letting me know. I will check it out these days while I update some stuff for this mod.
[ Aris Knight ] 1 Jul @ 3:20pm 
Hello! I've noticed that some walls of T.U.B.E, like the 'base' ones, don't return anything when you remove them with the Angle Grinder MKII. I don't know if this is a bug or not.
TTD 7 Jun @ 7:32am 
I have subbed to the mod and although I play mod free atm to mentally prepare for when most mods break when the next major patch with the new terrain comes out, I am loving the looks of this mod in the screenies. I hope you continue to support this and I'm willing to try it out as soon as possible. Keep up the good work!
WIKUS  [author] 28 Dec, 2024 @ 1:27am 
Yep you can post the file on the StationeersMods discord if you like so we can have a look.
Kastuk 28 Dec, 2024 @ 1:11am 
Console log of BepInEx is needed.
WIKUS  [author] 28 Dec, 2024 @ 12:50am 
If that is all correct then the BepInEx version might be too new. Whats your version number there?