Arma 3
87 ratings
[C21] Jiralhanae WIP
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Data Type: Mod
File Size
Posted
Updated
639.477 MB
18 Jan, 2024 @ 11:03am
21 Oct @ 5:55am
72 Change Notes ( view )

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[C21] Jiralhanae WIP

In 1 collection by Týr
[C21] Marines
70 items
Description
❝ Le grand voyage n'attend pas. Les brutes ont été réellement utiles pour cette grande cause. Libérez leur force. Combattez les hérétiques ! ❞

❝ The holy journey awaits. The brutes have been very helpful to the mighty cause. Release their strength. Fight heretics ! ❞



🙏 Thanks to:
- AѕмαℓℓDinosaur: Animations, Movesets, Implementation, Spiker, Bruteshot, AI.
- 1stMeu Cornflakes, Namenai, Venom, Euler, Smoke, Korm'rk: Hammers, Mauler, Stalker, Handanims, Reticles, Textures.
- Marbearis: For help with Animations, Textures, Models for the Mangler, little Spiker and more.
- Heimdall: For a lot of textures.
- Scout: For body textures.

🖱️ We still need developers:
If you want to join the dev team, join our Discord:[discord.gg]
[discord.gg]

🚫Reposting this mod in any form without my personal authorization is not permitted. I don't want to let an unfinished product be availible until it will be finished❗
⚠️Testez le mod, il est encore en cours de dev actif, certaines choses doivent changer et beaucoup de surprises seront ajouter dans le future.
Test the mod, it is still in active development, things will change and lots of surprises are coming.
Popular Discussions View All (1)
16
22 Oct @ 6:18pm
Bug Reports/Feedback
Venom
33 Comments
Týr  [author] 21 Oct @ 5:59am 
@MachoMain Dino was working on fixing some of these issues this month. Now we updated the mod with that.
This mod was created with ACE damage values in mind yes. Without it being a dependencie
Týr  [author] 21 Oct @ 5:49am 
The brutes will be merge into a greater mod soon. This implies a lot of changes. (this mod will remain but will probably not be updated like on the next one)
MachoMain 20 Oct @ 5:17pm 
While I appreciate the effort that has gone in to even get brutes into the game, they function so poorly to a point that they aren't even worth using. For a group who doesn't use ace at all, the damage multiplier values barely work. Anything below 0.50 makes them invulnerable, and even then they only take 2 shots to go down. I appreciate what's here and the vision, but it needs a lot more work to even be worth using. I wish you guys the best of luck in getting these into a more functioning state and look forward to what you make of this.
Pheasant-One 20 Oct @ 1:55pm 
stupid monke
Critic 24 Aug @ 2:27am 
Ah thanks
Týr  [author] 24 Aug @ 12:18am 
The mana bar is not related to our mod. But to Webknight melee mod
Critic 23 Aug @ 7:10pm 
Fantastic mod. One question. How do you disable the "Mana" hud/section of the screen? Is there a way to make it not appear?
Týr  [author] 18 Jul @ 3:49am 
@HOSTILE
Hello, so our skeleton wouldn't have the good proportions for it saddly (but I agree they are the best looking brute design that look less monkey than the H2A and INF ones that I don't like)

Brutes are not finished at all, wait a bit and you probably may be surprised.
H0STILE 17 Jul @ 5:58pm 
Have you thought about getting in contact with this artist?
https://www.reddit.com/r/halo/comments/139ieb5/halo_3_anniversary_remaster_brute_chieftain_hd/
He may lend you his assets.
MRorca 16 Jul @ 9:30pm 
TYSM for Regularly Updating your mod :steamhappy::steamthumbsup: