Arma 3
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
359.992 KB
17 Jan, 2024 @ 4:08am
7 Sep, 2024 @ 8:29pm
13 Change Notes ( view )

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Better Flashlight

In 1 collection by Shinetori
3rd Torga Squadron's Core
21 items
Description
What is this Mod?
This is an adjustment for Flashlight. Using custom volumetric and better brightness during night time for your main weapons and secondary weapons.

This mod also works as Client-side.

Main Mod Folder
- Vanilla Compat

Optional Mod Folders
- RHS USAF + AFRF Compat
- Tier One Weapons Compat
- Russian Alpha AK Compat

NOTE AND STEPS
Open the Additional Mod Folder and add one of the optional mod folders of your choices manually through your Arma Launcher.

Arma Launcher - Mods - Local Mod - find Better Flashlight folder - Optional Addon. Then click and drag the folders you want to use to load them. Note: Optional Addon use same BIKEY as the Main keys.
If you are still confused on how to manually add the mod as a client, just watch the video or check out the last panel images.

It is also recommended to read the Change Notes. Anything related to BIKEY/BISIGN Updates.

Disclaimer
DO NOT RE-UPLOAD, RE-MODIFY, OR RE-PACKAGE THIS MOD

These modifications were originally used by my unit, 3rd Torga Squadron. But if you interested in using this to your server, feel free to do so.
8 Comments
Shinetori  [author] 24 Mar @ 2:32pm 
@Headshot, Did you add the Additional Addon folder atleast just like it shown on the video or no? Because all Tier One Dual PEQ attachments works as it is, unless you forgot to add the Tier One Folder manually to your Arma 3 Launcher.
HeadShot 24 Mar @ 2:00pm 
Bro, with tier one flashlights, when i press cntrl+C it just changes between light and laser, but there's no alteration in the flashlight. In fact, it stays like the vanilla flashlight, a yellow and wide light and there´s no change. Not even an addon menu about this mod. Can you solve this issue? In vanilla flashlights, it works perfectly
Shinetori  [author] 4 Feb @ 9:34pm 
Hi there Jaxx, I would like to let you know that i stopped playing Arma 3 for a while now since my unit decided to move to Arma Reforger, so i'm focusing on creating/moving our assets to Reforger for now.

As i know, the mod was doing fine without any bisign issues since our Arma 3 server still running with the mod. But if this currently happened to your server, feel free to signature the mod as your own and repack the mod to your own modpack.

Late Replies to your previous message since i don't really check comments because i'm getting notified a lot. I don't own any CDLC except SOG, but to be honest. I just don't have it install at the time since i have no interest playing the CDLC's.
Jaxx - pshoooo 4 Feb @ 4:35pm 
heads up, there seems to be an issue with the key signing of this, adding it to a friend's server that has checksum did not allow me to connect to it with this mod enabled, and launching my own game with check signatures enabled in launcher throws this message: i[dot]gyazo[dot]com/9e112fda9396060a0639bafb4867e507.png
Jaxx - pshoooo 10 Dec, 2024 @ 10:48am 
awesome, a great swap out for Weapon Light Improvement that feels a lot better to play :) any chance of getting extended vanilla support IE for CDLC like SOG or otherwise?
ADRIANO 23 Nov, 2024 @ 9:11pm 
IT IS GOOD BUT IT WOULD BE EXCELLENT IF THE LIGHT OPENING WAS A LITTLE BIGGER, THE INTENSITY IS FANTASTIC BUT THE OPENING IS VERY SMALL....COULD I IMPROVE IT?
Shinetori  [author] 19 Sep, 2024 @ 8:55am 
@jay It's one of our unit gearpack mods. but reference from BNVD-1531
JayGetsPlays 11 Sep, 2024 @ 5:16pm 
What mods did you use for your NODs?