Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Modules: Regular Module
File Size
Posted
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1.658 MB
13 Jan, 2024 @ 10:49am
24 Aug @ 5:12pm
5 Change Notes ( view )

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Puppet

Description
Seeing you powerless is like music to me.

Pseudoneedy module.

Idea and manual by: Cyanix
Module ID: puppet
4 Comments
BakersDozenBagels 9 Mar, 2024 @ 9:20am 
Glad to see it! Thank you so much!
Dragoon  [author] 8 Mar, 2024 @ 5:32pm 
Originally it was supposed to be solved at 80% of the bomb's time, when editing the manual for the repo I accidentally made it say 80% of modules for reasons unkown to me.

Might as well make it both work, should solve at 80% modules and or time now. Made an update that should fix most of the issues, thanks for the feedback.
BakersDozenBagels 4 Mar, 2024 @ 3:57pm 
I also just noticed the module throwing an exception every frame in Update(). You probably removed a component without realizing it, e.g. a KMBombInfo that was supposed to be there but isn't.
BakersDozenBagels 4 Mar, 2024 @ 3:44pm 
Hey! As a big fan of FNAF, I really like this module. I've noticed a few problems, though:

The {LINK REMOVED} doesn't seem to go with the module. This solves when 80% of the bomb's time has passed (it instantly solves in Zen Mode) rather than once 80% of the bomb's modules have been solved.
With four or more of these at once, it becomes impossible to avoid striking.
You didn't include a PDF manual.
The mute button is a little bit janky to press at some glancing angles.
The screen Z-fights in the corners.

I'd really appreciate it if you fixed these little snags for me. :) Alternatively, if you want to publish the source code, I'd be happy to submit a pull request and fix them for you.