Don't Starve Together

Don't Starve Together

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Global Positions (CompleteSync)
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13 Jan, 2024 @ 9:25am
24 Jul @ 9:40am
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Global Positions (CompleteSync)

Description
Main feature
Just like the original Global Positioning, it allows players to share exploration maps and mark signals on the map. However when using original mod, the maps between players are not completely synchronized, for example:
1. The player just joined the game, and the other players on the map have explored many places, but the newly added player cannot see the places explored by other players before he joined.
2. Player A is on the ground, and player B goes to the cave to explore. When player A enters the cave, he cannot see the place explored by player B before he enters the cave.
3. The player read the message in the bottle of the Crabby Hermit, and other players will not update the map like player A.
This mod solves these problems and can achieve complete synchronization. See the videos for a demonstration.

Bugs fixed:
1. Fix the far away point of interest bug in the original mod.

2. The bug in the original mod that caused the signal marker to possibly deviate from the mouse position has been fixed. (In the original mod, if you dragged the map to its extreme position and continued dragging, the map would no longer move with the mouse. After that, the signal marker would deviate from the mouse position.)
3. Fixed the longstanding issue of icon misalignment in modules related to global positioning. Sometimes, the icons on the map would misalign, resulting in "mirages" on the map. For example, users might find that the building icons of their base are copied to another location on the map, or they may encounter strange icons outside the map boundaries. In fact, I believe this is a bug within the game itself, and the Global Position-type mods simply make it more likely to trigger (Bug report[forums.kleientertainment.com]).
(Update: Klei has claimed to have fixed the bug I reported. It's very likely that this issue has also been resolved in other global positioning mods.)


4. Fixed the issue where the Beefalo icons would leave ghosting effects when their owner moving too quickly. In fact, this is a bug in the game itself, which I reported on the forum (link[forums.kleientertainment.com]). This mod will display the beefalo_bell icon instead of the beefalo. You can disable this option in the settings under "Remove Ghost Icons".

Other functions:
1. Now Walter can deliver items to teammates without using a compass. This feature can also be disabled in the options. Thanks to @Kerr for providing the coding idea.
2.Added acceleration options to help reduce server CPU usage. All of these options are disabled by default. Among them, “Quick Map share” is expected to be quite effective and can be enabled if needed. Many thanks to @暮色黯然 and hisfriends for their enthusiastic testing.
There are also options for “Disable fogrevealer” and “Remove maprevealer tag,” which might help reduce CPU consumption, though I’m not certain. These two options can cause other side effects, so it is recommended to leave them disabled. Enabling “Disable fogrevealer” will remove the circular bright area around teammates' icons, and will also prevent Wortox from jumping directly onto a teammate’s boat. Enabling “Remove maprevealer tag” will cause map icon updates around players to no longer synchronize. For example, if Player A digs up a tuft of grass, this option may cause Player B’s map to still show the grass icon. If you're interested, feel free to help test whether these two options provide a significant performance improvement—your feedback would be greatly appreciated.


======================

Note:
1. The mod is implemented based on the mod Global Positions. In the previous version, I also used the codes from Global Positions -Remapped to sync the map. Please subscribe to them as a gesture of support (of course, the normal functioning of my mod doesn't rely on other mods).
2. If there are bugs or other modification suggestions, please give feedback. I sincerely apologize for the recent bugs that have caused map loss. If you still lost the explored map in the newest version, please leave a comment.
3. Known issue: If you switch from the original global positioning to this mod in an old save file, and immediately change characters or save the game, it can cause the loss of map exploration progress in caves. A temporary workaround is to visit the caves once before switching characters or save the game for the first time. I'm still trying to fix this problem. For now, it's best to use this mod in a new save file. Additionally, disabling this mod mid-game may also lead to map loss. If you need to disable this mod for some purposes like resolving mod conflicts, please make sure to back up your save file or record the maps of the cave and the forest into a map scroll. Thank @󰀐超级麦旋风 and @Halo Lemon for testing.
4. You may check the codes in Github[github.com]
Popular Discussions View All (1)
3
22 Jun, 2024 @ 8:09pm
这个模组怎么样
超级无敌宇宙第一暴龙骑士
197 Comments
clearlove  [author] 28 Sep @ 7:45pm 
@打都不如 @zkdcz @我可就想你 抱歉,最近没有时间。国庆节会尝试复现问题及修复。感谢反馈,造成不便十分抱歉。
我可就想你 28 Sep @ 12:08am 
什么mod,跟朋友开黑,进不去,去掉之后把我地图探索干没了
zkdcz 21 Sep @ 8:26am 
您好,我使用了这个mode和朋友都加载了,我们没有使用别的mode,用本地服务器开的联机游戏但是不能显示对方位置,只能是我们都在一个圈内的时候可以显示,请问是出了什么问题
打都不如 7 Sep @ 9:07pm 
现在好像有bug,我的好友进我世界的时候开了这个mod就进不来,不开就能进
韦玉米 30 Aug @ 8:26am 
大大,和无雾地图mod一起开会丢失地图的问题应该是“减少卡顿”那个选项涉及的代码造成的,希望能帮你减少一些工作量。等有空闲了请看看能不能兼容吧:steammocking:
clearlove  [author] 17 Aug @ 9:11pm 
@韦玉米 感谢反馈,暂时可能没有时间。 @我这船是出了名的快 是指地图不能在玩家之间共享吗?还是已经探索的地图丢失呢? @WZSDS 有时间我会看一下,感谢反馈。目前可能没有时间。
WZSDS 16 Aug @ 4:08am 
模组和艾希;地狱归来冲突,我主机选的丙塔开房后朋友进来他选的艾希后我去炫丽之门换人会导致服务器崩溃
我这船是出了名的快 15 Aug @ 8:26am 
为什么我地图上只有人物周围一个小圈能显示,是我哪里没设置吗
韦玉米 29 Jul @ 12:20am 
大大,这个模组和无雾地图mod一起开会丢失地图,能兼容吗? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2850425133
clearlove  [author] 24 Jul @ 10:01am 
@󰀍爱放电的小御坂󰀍 很抱歉我无法复现这个问题。如果您可以提供一个稳定的复现过程,我将十分感谢并乐意修复。
@weihebuken 这个日志很奇怪,因为player按理说均具有maprevealer组件。无法复现。请忽略。
@冰冰羊 已发布加速版本,并注释掉了你所说的"GlobalPositions warning: Invalid GPC"这个报错