Stellaris

Stellaris

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[SBY Addon] Ship Class Overhaul
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5.477 MB
13 Jan @ 8:15am
1 Jul @ 4:03am
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[SBY Addon] Ship Class Overhaul

Description
[SBY Addon] Ship Class Overhaul for 3.12


既存の艦船クラスを廃止して、ヤマト世界の艦船クラスを構築するロールプレイ向けMODです。

新しい艦船クラスシステムは[SBY] Dimensional Time Faultと前提艦船Modの導入によって構築されています。
それ以外の艦船セットを利用する場合は、通常の艦船クラスシステムが適用されます。
艦船クラスはバニラやModで追加される艦船技術で段階的に利用できるようになっていきます。

攻撃力(戦力値)はバニラ艦船とは異なり、実際の艦船のタレット数に基づいているため、バランスは考慮されていません

艦船クラス関連のファイルを上書きしているため、NSC3やRealistic Shipsといった艦船クラスを追加するModとの互換性はありません。
互換性はありませんが、一緒に導入してもそこまで問題は出ないと思います。(艦船設計一覧が乱雑になる可能性はあります)
どうしても一緒に導入したい場合は[SBY Addon] Ship Class Overhaul NSC Patchを使用してください。

新しい艦船クラスについては「新しい艦船クラスの一覧 (New Ship Classes)」スレッドをご確認ください。
ロードオーダーについてはこちらを参照してください。

AIもそれぞれの艦船を作ってくれます。






■About English
Supported language is Japanese only.

This is a role-playing mod that eliminates existing ship classes and builds ship classes for Space Battleship Yamato(Star Blazers) world.
Ship classes will be available in stages with vanilla ship technology and mod technology.

It's not compatible with mods that add ship classes, such as NSC3 or Realistic Ships, because it overwrites ship class related files.
It is not compatible with them, but I don't think it will cause that many problems if introduced together. (There is a possibility that the list of ship designs will become cluttered.)
If you want to install them together, please place this mod before those mods.
Please refrain from discussing compatibility questions.
[SBY Addon] Ship Class Overhaul NSC Patch

Please check this thread for new ship classes.

Translated by DeepL.
Popular Discussions View All (1)
1
13 Jan @ 8:39am
PINNED: 新しい艦船クラスの一覧 (New Ship Classes)
nanakud
29 Comments
Kavern 10 hours ago 
@curran had that same issue, you cant use any human nameset
to fix this i downloaded the grand human shipset mod it works well
curran 10 hours ago 
is there anyway to make it so my shipsets don't get a single name. Everything ahs the same name as its class
nanakud  [author] 26 Jul @ 7:28am 
@Kavern
You may want to create a local mod from the launcher and copy the shipset folder there. The folder to copy is below.

common/component_slot_templates
common/graphical_culture
gfx

I hope this is the solution.
Kavern 24 Jul @ 10:27am 
how do i prevent the rename event from going? because this isnt the first save that was lost because of it
nanakud  [author] 24 Jul @ 3:31am 
@Kavern
Most of the time the crash is caused by something that was done just before, but as I see it, the Yamato shipset mod renaming event may have triggered it.
Of course, this can't be ruled out as the cause of the crash.
Kavern 23 Jul @ 10:13pm 
[00:10:27][country.cpp:14723]: Could not find age giga_fusion_age from default age stone_age! Make sure all PreFTL ages can be reached from it.
[00:10:27][country.cpp:14723]: Could not find age giga_corrona_age from default age stone_age! Make sure all PreFTL ages can be reached from it.
[00:10:27][variable_values.cpp:240]: Variable arc_furnace_cap_variable is not set for scoped country 'Jonan Manifold' at file: script value arc_furnace_limit at file: common/megastructures/zz_c_orbital_arc_furnace.txt line: 99 line: 1
Kavern 23 Jul @ 10:13pm 
[00:10:43][effect_impl.cpp:337]: Script Error: Invalid context switch [last_created_leader] from Artisan Troupe [country], file: events/garmillas_rename_events.txt line: 11, Scope:
type=country
id=26
opener_id=4294967295
random={ 0 1585820588 }
random_allowed=yes
from=
{
type=leader
id=385876806
opener_id=4294967295
random={ 0 3609244496 }
random_allowed=yes
}

[00:10:43][effect_impl.cpp:337]: Script Error: Invalid context switch [last_created_leader] from Artisan Troupe [country], file: events/uncf_rename_events.txt line: 11, Scope:
type=country
id=26
opener_id=4294967295
random={ 0 1585820588 }
random_allowed=yes
from=
{
type=leader
id=385876806
opener_id=4294967295
random={ 0 3609244496 }
random_allowed=yes
}
nanakud  [author] 23 Jul @ 9:37pm 
@Kavern
Isn't the error log output to the location below?
Basically, the log continues to be output during the game, so there should be a log from just before the crash.

Documents\Paradox Interactive\Stellaris\logs\error.log
Kavern 23 Jul @ 7:58pm 
normal crashes i atleast get told 'hey theres an error log wanna send it to the devs?' but with these crashes i just kinda get banished and they say nuhuh
Kavern 23 Jul @ 7:57pm 
thats the thing i dont get error logs