RimWorld

RimWorld

127 ratings
Xenotype followers
2
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.696 MB
10 Jan, 2024 @ 2:31pm
27 Jun @ 10:45am
4 Change Notes ( view )
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Xenotype followers

Description
This mod enables you to configure what Xenotypes might join you when performing a ritual with the random recruit reward. It supports all modded Xenotypes and all your custom created Xenotypes.

If you add more than one Xenotype to the list there is an even chance for any of them to spawn.

Note that this does only affect the recruits from rituals. If you want more control I recommend Xenotype Spawn Control by bradson

Should be compatible with most mods.

Thumbnail is AI generated.
Popular Discussions View All (1)
1
2 Mar, 2024 @ 1:24am
Bug - Unable to Use Buttons After Adding Xenotype
Oscilioth
50 Comments
SquirrelGoblin 20 Sep @ 12:53am 
Yeah, I'd prefer something blank.
Using AI is not giving any effort.
Bowa  [author] 19 Sep @ 10:32am 
@Faust thank you!
Faust 18 Sep @ 4:25pm 
And it's not even like the author is hiding the fact of AI use to try and fool you. Even if they were, the art has nothing to do with the function of the product. @Bowa, thanks for the work you put out. I do appreciate it.
Faust 18 Sep @ 4:23pm 
Get off of your ludicrous high horses. If it was just a blank black background with text, you'd be happy? And if so, why exactly? Because even less effort was spent on it? Are you offering free thumbnail art, of paying the fee? The art is perfectly fine. It's free, for a FREE mod you can get. Grow up.
SquirrelGoblin 13 Sep @ 1:37pm 
Oh come on...
That's a bad excuse.
Bowa  [author] 13 Sep @ 11:39am 
@LizardWizard understand, artist should be paid, however this is a mod I created on my own in my free time and I do not earn anything from it, so I feel it is justified
LizardWizard 11 Sep @ 10:42am 
Cool mod, but admittedly the thumbnail is off putting due to its use of AI. I'd probably use it if it wasn't for that.
Bowa  [author] 9 Sep @ 9:26am 
@Paprikahörnchen Thank you for the praise, I will consider it next time I spend time working on it
SquirrelGoblin 1 Sep @ 12:00pm 
I really love this mod!
Maybe it would be possible to update the way you have to select xenotypes? I.. have too many xenotypes, I know. But still xD
It's a bit hard when you have a big list.
Vanyor 27 Jun @ 10:52am 
@Bowa, thanks for your hard work! May you find success in all your endeavors!