Hearts of Iron IV

Hearts of Iron IV

81 ratings
Armory: Money Mod
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4.612 MB
3 Jan, 2024 @ 6:52am
2 Jul @ 4:53am
22 Change Notes ( view )

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Armory: Money Mod

Description


Welcome to the Money Mod!



What is the essence of the mod?
The mod introduces a monetary system to countries, providing you with the opportunity to generate income and spend it on various things. However, it's crucial to note that every country has expenses, so it's important to set up the budgets of countries in a way that is balanced. Otherwise, your country might quickly be on the brink of bankruptcy.

Why should I play with this mod?
The mod was fundamentally created to bring a new perspective to the game. Instead of constant wars, it introduces a gameplay based on economics. If you want to play the game not just for the wars, then this mod gives you the opportunity to do that!

How can I make money?
There are quite a few options for this. You can generate income from civilian factories, population taxes, and also from ports. However, there are also expenses, which can include the costs of military factories, shipyards, and internal affairs.



What features are available in this mod?
  • Custom Achievements
  • Money printing
  • Gold purchase/sale
  • Purchasing Claimed or Core territories for gold(s)
  • Mining gold mines in states to acquire wealth for the country
  • Supporting other countries with money
  • Industrial investments for money on your states or others
  • Standard of Living (based on the level of internal affairs, the extent of corruption, etc.) with effects
  • Options to reduce expenses or increase revenues
  • Looting the treasury upon annexation/capitulation of other countries
  • Innovation system with ministers and small bonuses which allows acquiring unique effects in the long term
  • Support through purchasing the bonds of other countries
  • Subjects pay taxes to their overlords based on the status of their autonomy
  • Gold storage based on national security in other countries
  • Manipulating the policies of other countries for money
  • State bankruptcy and the associated negative effects
  • Taking out a bank loan and repaying it with interest
  • The status of unemployed individuals and assistance through financial support
  • Internal Affairs; Education, Healthcare, National Security, Welfare, Warfare, and unique additional effects
  • State developments that increase the number of factories that can be built in the states and gives you more local population
  • Territorial corruptions with negative effects and the opportunity to eliminate them
  • Possibility to increase the resources in states
  • Unique decisions that can be spent on money and provide additional effects for 120 days or less
  • Economic Cooperation with other countries
  • Inflation events
  • Unique-looking currencies
  • AI behavior




How can I support Armory Products?
If you like what we do and want to support us, you can do so through Patreon[www.patreon.com].

I would like to play the mod in my native language. Is this possible?
Currently, the mod is only available in English. But we also wants to translate the mod to Polish, German, French and Russian. To achieve this, we need people who are willing to collaborate with us on this.

I really like the mod and would like to know about updates as soon as possible. Where can I do that?
On our Discord[discord.gg].

Is the mod compatible with all DLCs?
Yes, the mod is compatible with all DLCs and mods.

If I find a bug, where can I report it?
In the armory-forum channel on our Discord!



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197 Comments
Dramaking05 26 Sep @ 3:27am 
How do you lower inflation? I Lower prices and the inflation keeps going up by .1, its small but concerning growth
Morrtanius 12 Sep @ 12:15pm 
Even if it's still a bit flawed, this mod has made the game fun for me again. It gives it that aspect that HOI 4 desperately needs if the player is meant to take the game beyond 1945: Entropy. Nations that handle their finances badly can carry long-term damage even after decisively winning a long war. Which finally means that there are actual consequences to how one wages war, which is exactly what I've been looking for. Thank you so much for putting in all the time and effort into making this!
Wulf  [author] 12 Sep @ 4:05am 
New Work in Progress pictures on our discord: https://discord.gg/PfYJfJpGV2 :auimp:
大头 6 Sep @ 10:33am 
告诉大家一个搞半天才明白的部长任命,就是要先有5点创新点,再按住Shift 再点那个黄色的+号就可以任命部长了
Empty_Cosmos 2 Sep @ 1:40pm 
Stopping by to say @Wulf is the GOAT :Blessing:
Wulf  [author] 9 Aug @ 5:49pm 
For those who are interested in what new features will be included in the next update alongside bug fixes, please join our Discord server: https://discord.gg/PfYJfJpGV2
Wulf  [author] 9 Aug @ 5:48pm 
@3C 273 Thank you very much! :steamdance:
Wulf  [author] 9 Aug @ 5:47pm 
@Spärde Don't worry, the level of corruption and its effects have already been nerfed. Additionally, it will be much easier to eliminate corruption! :auimp:
3C 273 9 Aug @ 7:53am 
Thank you for working on this! The idea and scope of this mod are great and I'm looking forward to updates
Spärde 1 Aug @ 5:26pm 
Also I should probably add, I did not see the anti corruption syndicate decision and it refunding spent PP on corruption liquidation.
However I am unsure if the AI was ever able to activate it during my saves. Maybe lowering its PP cost will make them more likely to choose it, unless there is a weight taken into account on how important it is for them. If they even can activate decisions.