Barotrauma

Barotrauma

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Stations From Beyond Dynamic Europa Automatic Outpost Doors
   
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13.350 MB
2 Jan @ 7:19pm
7 Nov @ 2:30pm
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Stations From Beyond Dynamic Europa Automatic Outpost Doors

In 1 collection by Etto
Etto's List
71 items
Description
Updated for the latest Dynamic Europa patches!

The Dynamic Europa devs have released an official compatibility patch for Stations From Beyond. This mod was created before that, and adapted the Stations From Beyond files manually. Eventually, I'd like to take the official edits and replace the manual ones I did, but that is another huge undertaking and I won't give a timeframe on its completion. My manual edits are functional and fully serviceable for the time being.

If you'd like to have automated doors for ONLY the new Dynamic Europa outposts, I put together this mod: Dynamic Europa Auto Outpost Doors

This mod takes the outpost modules from Stations From Beyond and Dynamic Europa, makes them work together, and gives every module automatic doors so you don't have to constantly click on the outposts.

Place Stations From Beyond Dynamic Europa Auto above Dynamic Europa in your mod list, that's all you need. Don't use Stations From Beyond together with this mod, everything is included in this single package.

This one was a bit of an undertaking, and even though I did a lot of solo testing/small group play with it, it's possible that there is some combination of outpost modules that are still wonky. Please let me know if you encounter anything weird, out of place, or straight broken!

Have fun!

Stations From Beyond is created by rundoomer, Apex, Likvid, Ginnco, Kestrel and Dark Violet. All credit goes to them for the amazing work on the outposts included.

Dynamic Europa is made by _]|M|[_ and MasonMachineGuns and all credit goes to them for all the awesome things that Dynamic Europa brings to the table.

Check out my other mods!

Omega Vanilla Subs - If you want to keep the original subs as close to vanilla as possible but add a little quality of life and lighting to them.

Alpha Vanilla Subs - If you want to keep the vanilla subs but add a little more spice to them with some balanced workshop additions and minor structural changes.

Bigger Deconstructor - Increases the Deconstructor input from 3 to 8 slots, so you can break down more of that junk laying around in one trip.

Stations From Beyond Auto - If you use Stations From Beyond but want to have automatic doors at all of the great outposts they made.
32 Comments
Etto  [author] 10 Oct @ 6:27pm 
Sup peeps, paying for blockades always worked, but forcing your way through the doors might have not, so I reworked it. Tested it a bunch, so we should be good. Keep in mind if you want to brute force you need to break the doors or take the Watchman's ID (The dude you have to pay).

Outside of that, I updated the description. I'd like to eventually incorporate the official Stations From Beyond Outpost Pack that the Dynamic Europa guys made, but that's a helluva undertaking, so I won't give a time frame on it's completion.

Current version of the mod seems to work just fine, and I updated the generation file to the latest Dynamic Europa one. Enjoy the automatic doors!
DickWizard 2 Sep @ 8:05pm 
@Alan had the same issue with this mod when i played with it.
could never figure out why.
Etto  [author] 15 Jun @ 10:54am 
Hmm, I tested the blockade quite a bit and it was functioning. They update dynamic Europe and the modules quite often though, so it's possible something has changed. Will take a look.
Alan 15 Jun @ 8:42am 
Breaks blockades in a sense that you for some reason don't get the permission to travel to the next biome after talking to the security guy and neither do the doors bellow him open. Use "DynamicEuropa - Stations From Beyond Outpost Pack" instead
Bladesguy 26 May @ 12:39am 
Thanks for the update Etto! I look forward to playing with the mod next time we hop on Barotrauma.
Etto  [author] 24 May @ 10:29pm 
Heya Blade and Black Rabbit, just wanted to touch base and let you know that I found the issue you guys mentioned and fixed it up. Will be pushing an update soon after I fix all the other fancy stuff they've added to DE during my trip.

Thanks again for the report on that! Hard to test the thousands of outpost combinations as just one dude, so I really appreciate other people looking out!
Etto  [author] 11 May @ 4:50am 
Ahh, damn. It's an easy fix, but I'm out of country for a couple weeks. I'll fix it as soon as I get back though! Sorry for the inconvenience.
Bladesguy 9 May @ 9:05pm 
To actually explain what Black Rabbit means, is that we were trying your mod and the automatic door was missing from the Church of the Husk Station. It was replaced with a wall, and that wall blocked off the only path to the guy giving missions.
Black Rabbit 9 May @ 8:51pm 
This still doesn't work (was at a Husk Station)
Etto  [author] 7 May @ 8:58pm 
Heya guys, I updated the mod! As I mention above, not every SFB module is included at the moment, but the vast majority of them are. The reasons for the exclusions are because most Dynamic Europa mining/extraction outposts are now dry caves with an admission fee, so a lot of the mining modules didn't really fit with that structure. I repurposed a good amount of them to be used in Shipyards or Factories for the moment.

Most of the husk modules also did not fit the bill, as they are now exclusive to the Husk Church and Fusion outposts in Dynamic Europa currently. I can make some small edits to the modules to allow them to spawn at the Husk Church alongside the Dynamic Europa counterparts in the future.

I did hours and hours of module testing, but it's very possible I missed something. So do please leave a message if you find anything weird! I'll be on vacation over the next couple of weeks, but I will fix any issues as soon as I return.