Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Helios FFP Module RE
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
327.331 KB
2 Jan, 2024 @ 6:30pm
2 Jan, 2024 @ 7:37pm
2 Change Notes ( view )

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Helios FFP Module RE

Description
Helios Fuel Free Production Module

Main Production Module for any Helios carrier.
Run 2x Advanced Constructors without using any fuel. (Solar)

4x640k Storage and 4x Advanced Constructors and 2x Deconstructors in total.

Core 2 (only a Basic Extender)

This Module is meant as main Production Hub for a Helios carrier.
Can run two Advanced Constructors fuel free due to -3kw negative Power.

Plenty of free CPU so you can upgrade it further.
Remove the 2 deco vents at the front Cargo Containers to install 2 Advanced Constructors or Deconstructors.
(better not use auto sort after installing , this will mess up the device groups)

It has a teleporter for fast access, but keep in mind when docked, the shield of your carrier has to be offline to use the teleporter to leave.

Stats:

- 4x 640k Cargo Container
- 4x Advanced Constructor
- 2x Deconstructor
- Teleporter
- Armor Locker
- O2 Station
- 48x Solar Panels

Teleporter logic will turn off the Teleporter 2 seconds after you step on the trigger Plate.
This is to save fuel and hopefully counter the Fuel bug in Multi Player.
You don't need an active Teleporter to teleport, just make sure to open the window within 2 seconds.
If you don't want to use that Logic, just wire it to MSteleporter. (that's the Motion Sensor)


I highly recommend to remove the cockpit seat when fully docked for additional 20W of power.
This will let you run all the outside effects (steam,fire,lightning) and all constructors and deconstructors idle at the same time, while 2 Constructors fully work.

Module is meant not to be moved when loaded, due to very minimal thrust.
So best dock it when empty.

Hope you enjoy it ;)

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Featured on JRandall's A look at the workshop part 139
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search tags: XII , Xenosch
6 Comments
Xenosch  [author] 5 Jan, 2024 @ 11:14am 
thanks!
it is slow but not that slow ;)
but I would recommend spawning it in space, not made for planetary action
Caiuscross 5 Jan, 2024 @ 6:26am 
Does it takes a 100 years to turn ?
Heh, jokes aside, really nice industrial design
Xenosch  [author] 4 Jan, 2024 @ 12:41pm 
haha thanks ye.
they are amazing and I am sure we will see a lot more builds with them ;)
my goal was to make it industrial looking, so you can tell from the outside that it is a production module
MatCz 4 Jan, 2024 @ 10:21am 
Very cool module Xenosch. Guess who had fun with the new deco-blocks? ;) Looking very 'steampunky'
Xenosch  [author] 3 Jan, 2024 @ 8:37pm 
Thanks again for adding it to your collection.
Glad you like it!
I really enjoyed building for the Helios, because the modules are big enough to fit all solar panels and other stuff in ;)
jrandall 3 Jan, 2024 @ 7:13pm 
Very cool module! I added it to the Helios module collection. Awesome work!