Garry's Mod

Garry's Mod

557 ratings
Hematolysis - HUD & Infection
2
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Scenic
File Size
Posted
Updated
67.894 MB
1 Jan, 2024 @ 11:39am
6 Aug @ 2:44pm
12 Change Notes ( view )

Subscribe to download
Hematolysis - HUD & Infection

In 1 collection by Speedy Von Gofast
Hematolysis - Essential addons collection
12 items
Description
This add-on adds a survival horror styled HUD alongside an infection system that turns you into a zombie when your infection meter reaches the maximum threshold.


Check my second optional addon that adds an inventory layer:


If you want to play with the infection system, there are two addons that are absolutely required:

(If you only want the HUD and don't play with the infection system, then you are fine without without those two.)






The health is displayed in a "Resident Evil-esque" manner, only indicating a vague health condition. There are various conditions to describe your health.




NOTE: The poison status effect are inflicted by some specific NPCs from Lethal Necrotics Reanimated: Specials and Resident Evil: Cold Blood




The condition panel can be customized to display bars you wish to see. Players can individually choose what they want or server can force players to use a specific display.






Ammo in magazine display show individual bullets and each bullet spent are animated in procedural way.





The infection system works with two meters: the actual infection level (visible on HUD), and an infection stack level (invisible)


The infection level is quite simple: it grows over-time and if it reaches 100%, the player dies and turn into zombie. The zombification is managed by Lethal Necrotics Reanimated.

The infection stack level is not visible to players and controls how fast the infection level grows over time.

It only grows when the player get hits by zombies. (even worse when it is a bite!)

The higher the infection stack level is, the faster makes the infection level to grow.
And if the infection stack level reach 100%, the infection level will grows in an uncontrollable rate. (the condition display changes to Infected when this happen)






The infection system can be fine-tuned to adjust the difficulty. You can make it progress fast or slow and make infection growing with more or less zombie hits.

Zombification:
  • Enable player-controlled zombie upon turning (experimental feature, may cause problems)
    Player will take control of the zombie upon turning
    Uses VJ NPC controller from VJ Base

  • Zombify on death threshold
    The infection percentage required for player turning to zombie when the player is killed by any other means.

Infection rate:
  • Cycle time
    Time in seconds before the infection precentage increments. (and reduced by the infection stack percentage)

  • Growth per cycle
    Amount of infection increment per cycle.

Multipliers:
  • Infection multiplier
    Multiply the infection received on hit for both the infection level and infection stack.

  • Armor reduction
    Divide the infection received on hit when player has armor for both the infection level and infection stack.




The HUD also features an immersive mode.



When this mode is enabled, the HUD will remains hidden and will reveal in a minimalistic display when the condition or ammo changes (kinda like Resident Evil 2 and 3 remakes)

If HEMA Inventory is mounted, opening the inventory will display the full HUD.




The add-ons listed below are officially supported with extra features.





Popular Discussions View All (1)
14
13 Aug @ 11:51am
my random suggestions and people's suggestions.
Kyle
101 Comments
Clerkius  [author] 1 Sep @ 9:06am 
There's a toggle checkbox for that in the Hematolysis settings in your Sandbox menu in-game.
𝘒𝘢𝘯𝘦𝘬𝘪 1 Sep @ 6:32am 
is there a way to disable the debug hud
Clerkius  [author] 26 Aug @ 10:33am 
Clerkius Just now
@ Stubbs:
Darkborn's collection is supported that's why. ^^
@ qrystazzz:
In what form? We're open to working with other creators & modders if they get in contact with me & Speedy Von Gofast to collaborate or integrate functionality for other gamemodes.
this.is.qrystazzz. 26 Aug @ 7:42am 
add Bio-Annihilation II support, please.:deadrat:
Stubbs the zombie 2 Aug @ 5:13pm 
cool thing too left 4 dead npcs and gmod of the undead npcs can somehow also inflict infection in the infection bar.
Fooler 25 Jul @ 10:02am 
Is there and easy way to add additional ammunition support?
Clerkius  [author] 2 Jun @ 7:32pm 
We have a Discord server for HEMA!
If you've got bug reports, or suggestions please do post them there.
https://discord.gg/AfdHZCYhRQ
Cutta 2 May @ 9:01am 
Hey. Thanks for making this mod. Really helps make my resident evil server more immersive. Great hud
Clerkius  [author] 22 Apr @ 10:15am 
<3
Vauk 21 Apr @ 6:26am 
yipeee i contributed to this mod